Commander 2017

Alms Collector

Błysk

If an opponent would draw two or more cards, instead you and that player each draw a card.

Balan, Wandering Knight

Pierwszy cios

Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.

{1}{W}: Attach all Equipment you control to Balan.

Curse of Vitality

Zaurocz gracza

Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same.

Fortunate Few

Choose a nonland permanent you don’t control, then each other player chooses a nonland permanent they don’t control that hasn’t been chosen this way. Destroy all other nonland permanents.

Kindred Boon

As Kindred Boon enters the battlefield, choose a creature type.

{1}{W}: Put a divinity counter on target creature you control of the chosen type.

Each creature you control with a divinity counter on it has indestructible.

Scalelord Reckoner

Latanie

Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.

Stalking Leonin

When Stalking Leonin enters the battlefield, secretly choose an opponent.

Reveal the player you chose: Exile target creature that’s attacking you if it’s controlled by the chosen player. Activate this ability only once.

Teferi's Protection

Until your next turn, your life total can’t change and you have protection from everything. All permanents you control phase out. (While they’re phased out, they’re treated as though they don’t exist. They phase in before you untap during your untap step.)

Exile Teferi’s Protection.

Curse of Verbosity

Zaurocz gracza

Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.

Galecaster Colossus

Tap an untapped Wizard you control: Return target nonland permanent you don’t control to its owner’s hand.

Kindred Discovery

As Kindred Discovery enters the battlefield, choose a creature type.

Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.

Magus of the Mind

{U}, {T}, Sacrifice Magus of the Mind: Shuffle your library, then exile the top X cards, where X is one plus the number of spells cast this turn. Until end of turn, you may play cards exiled this way without paying their mana costs.

Portal Mage

Błysk

When Portal Mage enters the battlefield during the declare attackers step, you may reselect which player or planeswalker target attacking creature is attacking. (It can’t attack its controller or its controller’s planeswalkers.)

Bloodline Necromancer

Więź życia

When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.

Boneyard Scourge

Latanie

Whenever a Dragon you control dies while Boneyard Scourge is in your graveyard, you may pay {1}{B}. If you do, return Boneyard Scourge from your graveyard to the battlefield.

Curse of Disturbance

Zaurocz gracza

Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.

Kheru Mind-Eater

Złowrogość

Whenever Kheru Mind-Eater deals combat damage to a player, that player exiles a card from their hand face down.

You may look at and play cards exiled with Kheru Mind-Eater.

Kindred Dominance

Choose a creature type. Destroy all creatures that aren’t of the chosen type.

New Blood

As an additional cost to cast this spell, tap an untapped Vampire you control.

Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.

Patron of the Vein

Latanie

When Patron of the Vein enters the battlefield, destroy target creature an opponent controls.

Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.

Vindictive Lich

When Vindictive Lich dies, choose one or more. Each mode must target a different player.

  • Target opponent sacrifices a creature.

  • Wskazany przeciwnik odrzuca dwie karty.

  • Target opponent loses 5 life.

Bloodsworn Steward

Latanie

Commander creatures you control get +2/+2 and have haste.

Crimson Honor Guard

Tratowanie

At the beginning of each player’s end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander.

Curse of Opulence

Zaurocz gracza

Whenever enchanted player is attacked, create a colorless artifact token named Gold. It has „Sacrifice this artifact: Add one mana of any color.” Each opponent attacking that player does the same.

Disrupt Decorum

Goad all creatures you don’t control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Izzet Chemister

Pośpiech

{R}, {T}: Exile target instant or sorcery card from your graveyard.

{1}{R}, {T}, Sacrifice Izzet Chemister: Cast any number of cards exiled with Izzet Chemister without paying their mana costs.

Kindred Charge

Choose a creature type. For each creature you control of the chosen type, create a token that’s a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

Shifting Shadow

Zaurocz stwora

Enchanted creature has haste and „At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order.”

Territorial Hellkite

Latanie, pośpiech

At the beginning of combat on your turn, choose an opponent at random that Territorial Hellkite didn’t attack during your last combat. Territorial Hellkite attacks that player this combat if able. If you can’t choose an opponent this way, tap Territorial Hellkite.

Curse of Bounty

Zaurocz gracza

Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.

Hungry Lynx

Cats you control have protection from Rats. (They can’t be blocked, targeted, or dealt damage by Rats.)

At the beginning of your end step, target opponent creates a 1/1 black Rat creature token with deathtouch.

Whenever a Rat dies, put a +1/+1 counter on each Cat you control.

Kindred Summons

Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.

Qasali Slingers

Zasięg

Whenever Qasali Slingers or another Cat enters the battlefield under your control, you may destroy target artifact or enchantment.

Traverse the Outlands

Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle your library.

Arahbo, Roar of the World

Eminence — At the beginning of combat on your turn, if Arahbo, Roar of the World is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn.

Whenever another Cat you control attacks, you may pay {1}{G}{W}. If you do, it gains trample and gets +X/+X until end of turn, where X is its power.

Edgar Markov

Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.

Pierwszy cios, pośpiech

Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.

Fractured Identity

Exile target nonland permanent. Each player other than its controller creates a token that’s a copy of it.

Inalla, Archmage Ritualist

Eminence — Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay {1}. If you do, create a token that’s a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.

Tap five untapped Wizards you control: Target player loses 7 life.

Kess, Dissident Mage

Latanie

W trakcie każdej ze swoich tur możesz rzucić kartę sztuczki lub obrzędu z twojego cmentarza. Jeśli karta rzucona w ten sposób miałaby zostać umieszczona w twoim cmentarzu, zamiast tego wygnaj ją.

Licia, Sanguine Tribune

This spell costs {1} less to cast for each 1 life you gained this turn.

First strike, lifelink

Pay 5 life: Put three +1/+1 counters on Licia, Sanguine Tribune. Activate this ability only during your turn and only once each turn.

Mairsil, the Pretender

When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it.

Mairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn.

Mathas, Fiend Seeker

Złowrogość

At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has „When this creature dies, each opponent draws a card and gains 2 life.”

Mirri, Weatherlight Duelist

Pierwszy cios

Whenever Mirri, Weatherlight Duelist attacks, each opponent can’t block with more than one creature this combat.

As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.

Nazahn, Revered Bladesmith

When Nazahn, Revered Bladesmith enters the battlefield, search your library for an Equipment card and reveal it. If you reveal a card named Hammer of Nazahn this way, put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle your library.

Whenever an equipped creature you control attacks, you may tap target creature defending player controls.

O-Kagachi, Vengeful Kami

Latanie, tratowanie

Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls.

Taigam, Ojutai Master

Instant, sorcery, and Dragon spells you control can’t be countered.

Whenever you cast an instant or sorcery spell from your hand, if Taigam, Ojutai Master attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)

Taigam, Sidisi's Hand

Skip your draw step.

At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

{B}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.

The Ur-Dragon

Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.

Latanie

Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.

Wasitora, Nekoru Queen

Latanie, tratowanie

Whenever Wasitora, Nekoru Queen deals combat damage to a player, that player sacrifices a creature. If the player can’t, you create a 3/3 black, red, and green Cat Dragon creature token with flying.

Bloodforged Battle-Axe

Wyposażony stwór dostaje +2/+0.

Whenever equipped creature deals combat damage to a player, create a token that’s a copy of Bloodforged Battle-Axe.

Wyposaż {2}

Hammer of Nazahn

Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control.

Equipped creature gets +2/+0 and has indestructible.

Equip {4}

Heirloom Blade

Equipped creature gets +3/+1.

Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.

Wyposaż {1}

Herald's Horn

As Herald’s Horn enters the battlefield, choose a creature type.

Creature spells you cast of the chosen type cost {1} less to cast.

At the beginning of your upkeep, look at the top card of your library. If it’s a creature card of the chosen type, you may reveal it and put it into your hand.

Mirror of the Forebears

As Mirror of the Forebears enters the battlefield, choose a creature type.

{1}: Until end of turn, Mirror of the Forebears becomes a copy of target creature you control of the chosen type, except it’s an artifact in addition to its other types.

Ramos, Dragon Engine

Latanie

Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell’s colors.

Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate this ability only once each turn.

Path of Ancestry

Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander’s color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.

Blind Obedience

Wymuszenie (Ilekroć rzucisz czar, możesz zapłacić {(w/b)}. Jeśli tak zrobisz, każdy z przeciwników traci 1 życie, a ty zyskujesz tyle samo życia.)

Artefakty i stwory pod władaniem twoich przeciwników wchodzą przekręcone na pole walki.

Condemn

Put target attacking creature on the bottom of its owner’s library. Its controller gains life equal to its toughness.

Divine Reckoning

Każdy gracz wybiera stwora pod swoim władaniem. Zniszcz pozostałe.

Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Fell the Mighty

Destroy all creatures with power greater than target creature’s power.

Jareth, Leonine Titan

Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.

{W}: Jareth gains protection from the color of your choice until end of turn.

Jazal Goldmane

Pierwszy cios

{3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.

Kemba, Kha Regent

At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent.

Leonin Arbiter

Players can’t search libraries. Any player may pay {2} for that player to ignore this effect until end of turn.

Leonin Relic-Warder

When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment.

When Leonin Relic-Warder leaves the battlefield, return the exiled card to the battlefield under its owner’s control.

Leonin Shikari

Możesz aktywować zdolności wyposażania jak sztuczki.

Orator of Ojutai

As an additional cost to cast this spell, you may reveal a Dragon card from your hand.

Obronność, latanie

When Orator of Ojutai enters the battlefield, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card.

Oreskos Explorer

When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle your library.

Raksha Golden Cub

Czujność

As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.

Return to Dust

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Rout

Możesz rzucić ten czar jakby miał błysk, jeśli rzucając go zapłacisz o {2} więcej. (Możesz rzucić go jako sztuczkę.)

Zniszcz wszystkie stwory. Nie mogą być zregenerowane.

Seht's Tiger

Błysk (Możesz rzucić ten czar jako sztuczkę.)

When Seht’s Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can’t be targeted, dealt damage, or enchanted by anything of the chosen color.)

Spirit of the Hearth

Latanie

Masz antyklątwę. (Nie możesz być celem czarów i zdolności władanych przez twoich przeciwników.)

Sunscorch Regent

Latanie

Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.

Sunspear Shikari

As long as Sunspear Shikari is equipped, it has first strike and lifelink.

Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Taj-Nar Swordsmith

When Taj-Nar Swordsmith enters the battlefield, you may pay {X}. If you do, search your library for an Equipment card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library.

White Sun's Zenith

Create X 2/2 white Cat creature tokens. Shuffle White Sun’s Zenith into its owner’s library.

Wing Shards

Wskazany gracz poświęca atakującego stwora.

Sztorm (Rzucając ten czar skopiuj go za każdy czar rzucony przed nim w tej turze.)

Arcanis the Omnipotent

{T}: Draw three cards.

{2}{U}{U}: Return Arcanis the Omnipotent to its owner’s hand.

Archaeomancer

Kiedy ten stwór wejdzie na pole walki, przywróć wskazaną kartę sztuczki lub obrzędu z twojego cmentarza do twojej ręki.

Azami, Lady of Scrolls

Tap an untapped Wizard you control: Draw a card.

Body Double

You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.

Clone Legion

For each creature target player controls, create a token that’s a copy of that creature.

Harbinger of the Tides

Możesz rzucić tego stwora jakby miał błysk, jeśli rzucając go zapłacisz o {2} więcej. (Możesz rzucić go jak sztuczkę.)

Kiedy ten stwór wejdzie na pole walki, możesz przywrócić wskazanego przekręconego stwora pod władaniem przeciwnika do ręki jego właściciela.

Into the Roil

Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)

Return target nonland permanent to its owner’s hand. If this spell was kicked, draw a card.

Merchant of Secrets

When Merchant of Secrets enters the battlefield, draw a card.

Monastery Siege

Umieszczając ten urok na polu walki wybierz Chanów lub Smoki.

  • Chanowie — Na początku twojego kroku dobierania dobierz dodatkową kartę, a następnie odrzuć kartę.

  • Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.

Opportunity

Wskazany gracz dobiera cztery karty.

Polymorphist's Jest

Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.

Reality Shift

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it’s a creature card, it can be turned face up any time for its mana cost.)

Sea Gate Oracle

When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Serendib Sorcerer

{T}: Target creature other than Serendib Sorcerer has base power and toughness 0/2 until end of turn.

Spelltwine

Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent’s graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.

Ambition's Cost

You draw three cards and you lose 3 life.

Anowon, the Ruin Sage

At the beginning of your upkeep, each player sacrifices a non-Vampire creature.

Apprentice Necromancer

{B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.

Black Market

Whenever a creature dies, put a charge counter on Black Market.

At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.

Blood Artist

Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.

Blood Tribute

Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)

Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.

Bloodhusk Ritualist

Multikicker {B} (You may pay an additional {B} any number of times as you cast this spell.)

When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.

Bloodlord of Vaasgoth

Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)

Latanie

Whenever you cast a Vampire creature spell, it gains bloodthirst 3.

Butcher of Malakir

Latanie

Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.

Captivating Vampire

Other Vampire creatures you control get +1/+1.

Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

Consuming Vapors

Target player sacrifices a creature. You gain life equal to that creature’s toughness.

Rykoszet (Jeśli rzucasz ten czar z twojej ręki, wygnaj go podczas rozpatrzenia. Na początku twojego najbliższego kroku utrzymania możesz rzucić tę kartę z wygnania bez płacenia jej kosztu many.)

Corpse Augur

When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player’s graveyard.

Crux of Fate

Wybierz jedno —

  • Destroy all Dragon creatures.

  • Destroy all non-Dragon creatures.

Damnable Pact

Target player draws X cards and loses X life.

Dark Impostor

{4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor.

Dark Impostor has all activated abilities of all creature cards exiled with it.

Deathbringer Regent

Latanie

When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.

Decree of Pain

Destroy all creatures. They can’t be regenerated. Draw a card for each creature destroyed this way.

Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)

When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.

Drana, Kalastria Bloodchief

Latanie

{X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.

Falkenrath Noble

Latanie

Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.

Go for the Throat

Destroy target nonartifact creature.

Magus of the Abyss

At the beginning of each player’s upkeep, destroy target nonartifact creature that player controls of their choice. It can’t be regenerated.

Malakir Bloodwitch

Flying, protection from white

When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.

Necromantic Selection

Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It’s a black Zombie in addition to its other colors and types. Exile Necromantic Selection.

Painful Truths

Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast Painful Truths.

Palace Siege

Umieszczając ten urok na polu walki wybierz Chanów lub Smoki.

  • Chanowie — Na początku twojego kroku utrzymania przywróć wskazaną kartę stwora z twojego cmentarza do twojej ręki.

  • Smoki — Z początkiem twojego kroku utrzymania każdy przeciwnik traci po 2 życia a ty zyskujesz 2 życia.

Pawn of Ulamog

Whenever Pawn of Ulamog or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has „Sacrifice this creature: Add {C}.”

Puppeteer Clique

Latanie

When Puppeteer Clique enters the battlefield, put target creature card from an opponent’s graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.

Wytrwałość (Kiedy ten stwór umrze, jeśli nie miał znaczników -1/-1, przywróć go na pole walki ze znacznikiem -1/-1 pod władaniem właściciela.)

Read the Bones

Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Sangromancer

Latanie

Whenever a creature an opponent controls dies, you may gain 3 life.

Whenever an opponent discards a card, you may gain 3 life.

Sanguine Bond

Ilekroć zyskujesz życie, wskazany przeciwnik traci tyle samo żyć.

Skeletal Scrying

As an additional cost to cast this spell, exile X cards from your graveyard.

You draw X cards and you lose X life.

Skeletal Vampire

Latanie

When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying.

{3}{B}{B}, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.

Sacrifice a Bat: Regenerate Skeletal Vampire.

Syphon Mind

Each other player discards a card. You draw a card for each card discarded this way.

Underworld Connections

Zaurocz ląd

Enchanted land has „{T}, Pay 1 life: Draw a card.”

Vampire Nighthawk

Latanie, dotyk śmierci, więź życia

Vein Drinker

Latanie

{R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker.

Whenever a creature dealt damage by Vein Drinker this turn dies, put a +1/+1 counter on Vein Drinker.

Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it’s a permanent card, they put it onto the battlefield.

Comet Storm

Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)

Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.

Crucible of Fire

Dragon creatures you control get +3/+3.

Dragon Tempest

Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.

Whenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.

Dragonlord's Servant

Dragon spells you cast cost {1} less to cast.

Dragonspeaker Shaman

Dragon spells you cast cost {2} less to cast.

Earthquake

Earthquake deals X damage to each creature without flying and each player.

Hellkite Charger

Latanie, pośpiech

Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.

Outpost Siege

Umieszczając ten urok na polu walki wybierz Chanów lub Smoki.

  • Chanowie — Na początku twojego kroku utrzymania wygnaj wierzchnią kartę twojej biblioteki. Do końca tury możesz zagrać ową kartę.

  • Smoki — Ilekroć stwór pod twoim władaniem opuszcza pole walki, ten urok zadaje wskazanemu celowi 1 obrażenie.

Rakish Heir

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Ryusei, the Falling Star

Latanie

When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.

Scourge of Valkas

Latanie

Ilekroć ten stwór lub inny Smok wejdzie na pole walki pod twoim władaniem, zadaje on wskazanemu celowi X obrażeń, gdzie X jest liczbą Smoków pod twoim władaniem.

{R}: Ten stwór dostaje +1/+0 do końca tury.

Tyrant's Familiar

Latanie, pośpiech

Lieutenant — As long as you control your commander, Tyrant’s Familiar gets +2/+2 and has „Whenever Tyrant’s Familiar attacks, it deals 7 damage to target creature defending player controls.”

Utvara Hellkite

Latanie

Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.

Abundance

If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

Crushing Vines

Wybierz jedno —

  • Zniszcz wskazanego stwora z lataniem.

  • Zniszcz wskazany artefakt.

Cultivate

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

Elemental Bond

Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.

Farseek

Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.

Frontier Siege

Umieszczając ten urok na polu walki wybierz Chanów lub Smoki.

  • Chanowie — Z początkiem każdej z twoich faz głównych dodaj {G}{G} do twojej puli many.

  • Smoki — Ilekroć stwór z lataniem wejdzie na pole walki pod twoim władaniem, możesz sprawić, by walczył ze wskazanym stworem poza twoim władaniem.

Harmonize

Dobierz trzy karty.

Hunter's Prowess

Do końca tury wskazany stwór dostaje +3/+3, tratowanie oraz zdolność „Ilekroć ten stwór zada graczowi obrażenia bojowe, dobierz tyle samo kart.”

Jedit Ojanen of Efrava

Podbój lasów (Ten stwór nie może być blokowany o ile broniący się gracz włada Lasem.)

Whenever Jedit Ojanen of Efrava attacks or blocks, create a 2/2 green Cat Warrior creature token with forestwalk.

Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

Nissa's Pilgrimage

Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

Rain of Thorns

Wybierz jedno lub więcej —

  • Zniszcz wskazany artefakt.

  • Zniszcz wskazany urok.

  • Zniszcz wskazany ląd.

Relic Crush

Destroy target artifact or enchantment and up to one other target artifact or enchantment.

Soul's Majesty

Draw cards equal to the power of target creature you control.

Temur Sabertooth

{1}{G}: You may return another creature you control to its owner’s hand. If you do, Temur Sabertooth gains indestructible until end of turn.

Zendikar Resurgent

Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)

Whenever you cast a creature spell, draw a card.

Atarka, World Render

Latanie, tratowanie

Ilekroć Smok pod twoim władaniem atakuje, zyskuje on do końca tury podwójny cios.

Behemoth Sledge

Equipped creature gets +2/+2 and has trample and lifelink.

Wyposaż {3}

Bladewing the Risen

Latanie

When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.

{B}{R}: Dragon creatures get +1/+1 until end of turn.

Blood Baron of Vizkopa

Więź życia, ochrona przed białym i czarnym.

O ile masz co najmniej 30 żyć oraz przeciwnik ma co najwyżej 10 żyć, ten stwór dostaje +6/+6 i ma latanie.

Broodmate Dragon

Latanie

When Broodmate Dragon enters the battlefield, create a 4/4 red Dragon creature token with flying.

Cauldron Dance

Cast this spell only during combat.

Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.

You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.

Crackling Doom

Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.

Crosis, the Purger

Latanie

Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals their hand and discards all cards of that color.

Crosis's Charm

Wybierz jedno —

  • Return target permanent to its owner’s hand.

  • Destroy target nonblack creature. It can’t be regenerated.

  • Zniszcz wskazany artefakt.

Dromoka, the Eternal

Latanie

Ilekroć atakuje Smok pod twoim władaniem, wesprzyj 2. (Wybierz stwora z najmniejszą wytrzymałością spośród władanych przez ciebie stworów i umieść na nim dwa znaczniki +1/+1.)

Etherium-Horn Sorcerer

{1}{U}{R}: Return Etherium-Horn Sorcerer to its owner’s hand.

Kaskada (Kiedy rzucisz ten czar, wyganiaj karty z wierzchu twojej biblioteki aż wygnasz nielądową kartę o niższym koszcie. Możesz rzucić ową kartę bez płacenia jej kosztu many. Umieść wygnane karty w losowej kolejności na spodzie twojej biblioteki.)

Fleecemane Lion

{3}{G}{W}: Monstrosity 1. (If this creature isn’t monstrous, put a +1/+1 counter on it and it becomes monstrous.)

As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.

Havengul Lich

{1}: You may cast target creature card in a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn.

Intet, the Dreamer

Latanie

Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.

Izzet Chronarch

When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

Kolaghan, the Storm's Fury

Latanie

Ilekroć Smok pod twoim władaniem atakuje, stwory pod twoim władaniem dostają do końca tury +1/+0.

Brawura {3}{B}{R} (Możesz rzucić ten czar za koszt brawury. Jeśli tak zrobisz, dostaje on pośpiech i jest przywracany z pola walki do ręki właściciela na początku najbliższego kroku końcowego.)

Marchesa, the Black Rose

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Other creatures you control have dethrone.

Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.

Memory Plunder

You may cast target instant or sorcery card from an opponent’s graveyard without paying its mana cost.

Merciless Eviction

Wybierz jedno —

  • Exile all artifacts.

  • Exile all creatures.

  • Exile all enchantments.

  • Exile all planeswalkers.

Mercurial Chemister

{U}, {T}: Draw two cards.

{R}, {T}, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card’s converted mana cost.

Mirari's Wake

Stwory pod twoim władaniem dostają +1/+1.

Whenever you tap a land for mana, add one mana of any type that land produced.

Mortify

Zniszcz wskazanego stwora lub urok.

Nin, the Pain Artist

{X}{U}{R}, {T}: Nin, the Pain Artist deals X damage to target creature. That creature’s controller draws X cards.

Niv-Mizzet, Dracogenius

Latanie

Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card.

{U}{R}: Niv-Mizzet, Dracogenius deals 1 damage to any target.

Niv-Mizzet, the Firemind

Latanie

Ilekroć dobierzesz kartę, ten stwór zadaje 1 obrażenie we wskazany cel.

{T}: Dobierz kartę.

Nivix Guildmage

{1}{U}{R}: Dobierz kartę, następnie odrzuć kartę.

{2}{U}{R}: Skopiuj wskazany czar sztuczki lub obrzędu pod twoim władaniem. Możesz wskazać nowe cele dla kopii.

Ojutai, Soul of Winter

Latanie, czujność

Ilekroć Smok pod twoim władaniem atakuje, przekręć wskazany nielądowy permanent pod władaniem przeciwnika. Ów permanent nie odkręci się w najbliższym kroku odkręcania swojego władcy.

Phantom Nishoba

Tratowanie

Phantom Nishoba enters the battlefield with seven +1/+1 counters on it.

Whenever Phantom Nishoba deals damage, you gain that much life.

If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.

Qasali Pridemage

Egzaltacja (Ilekroć stwór pod twoim władaniem atakuje samotnie, ów stwór dostaje +1/+1 do końca tury.)

{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.

Rakdos Charm

Wybierz jedno —

  • Exile all cards from target player’s graveyard.

  • Zniszcz wskazany artefakt.

  • Each creature deals 1 damage to its controller.

Savage Ventmaw

Latanie

Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don’t lose this mana as steps and phases end.

Scion of the Ur-Dragon

Latanie

{2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library.

Shadowmage Infiltrator

Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)

Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.

Silumgar, the Drifting Death

Latanie, antyklątwa

Ilekroć atakuje Smok pod twoim władaniem, stwory pod władaniem broniącego się gracza dostają do końca tury -1/-1.

Silumgar's Command

Wybierz dwie —

  • Skontruj wskazany czar nie będący stworem.

  • Return target permanent to its owner’s hand.

  • Wskazany stwór dostaje -3/-3 do końca tury.

  • Zniszcz wskazanego wędrowca.

Spellbound Dragon

Latanie

Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card’s converted mana cost.

Stromkirk Captain

Pierwszy cios

Other Vampire creatures you control get +1/+1 and have first strike.

Teneb, the Harvester

Latanie

Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control.

Terminate

Destroy target creature. It can’t be regenerated.

Tithe Drinker

Więź życia (Obrażanie zadane przez tego stwora powodują, że zyskujesz tyle samo życia.)

Wymuszenie (Ilekroć rzucisz czar, możesz zapłacić {(w/b)}. Jeśli tak zrobisz, każdy z przeciwników traci 1 życie, a ty zyskujesz tyle samo życia.)

Vela the Night-Clad

Zastraszenie (Ten stwór nie może być blokowany, chyba że przez stwory artefaktyczne lub współdzielące z nim kolor.)

Other creatures you control have intimidate.

Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.

Argentum Armor

Equipped creature gets +6/+6.

Whenever equipped creature attacks, destroy target permanent.

Equip {6}

Armillary Sphere

{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.

Blade of the Bloodchief

Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.

Wyposaż {1}

Boros Signet

{1}, {T}: Weź {R}{W}.

Commander's Sphere

{T}: Add one mana of any color in your commander’s color identity.

Sacrifice Commander’s Sphere: Draw a card.

Darksteel Ingot

Niezniszczalność

{T}: Weź jedną manę dowolnego koloru.

Door of Destinies

As Door of Destinies enters the battlefield, choose a creature type.

Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.

Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.

Dreamstone Hedron

{T}: Add {C}{C}{C}.

{3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.

Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Fist of Suns

You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.

Grappling Hook

Equipped creature has double strike.

Whenever equipped creature attacks, you may have target creature block it this turn if able.

Equip {4}

Hedron Archive

{T}: Add {C}{C}.

{2}, {T}, Sacrifice Hedron Archive: Draw two cards.

Hero's Blade

Equipped creature gets +3/+2.

Ilekroć legendarny stwór wejdzie na pole walki pod twoim władaniem możesz dołączyć do niego ten artefakt.

Equip {4}

Lightning Greaves

Equipped creature has haste and shroud. (It can’t be the target of spells or abilities.)

Equip {0}

Loxodon Warhammer

Equipped creature gets +3/+0 and has trample and lifelink.

Wyposaż {3}

Nevinyrral's Disk

Nevinyrral’s Disk enters the battlefield tapped.

{1}, {T}: Destroy all artifacts, creatures, and enchantments.

Nihil Spellbomb

{T}, Sacrifice Nihil Spellbomb: Exile all cards from target player’s graveyard.

When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.

Orzhov Signet

{1}, {T}: Add {W}{B}.

Quietus Spike

Equipped creature has deathtouch.

Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.

Wyposaż {3}

Rakdos Signet

{1}, {T}: Add {B}{R}.

Skullclamp

Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Wyposaż {1}

Sol Ring

{T}: Add {C}{C}.

Staff of Nin

At the beginning of your upkeep, draw a card.

{T}: Staff of Nin deals 1 damage to any target.

Steel Hellkite

Latanie

{2}: Steel Hellkite gets +1/+0 until end of turn.

{X}: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn.

Swiftfoot Boots

Equipped creature has hexproof and haste.

Wyposaż {1}

Sword of the Animist

Wyposażony stwór dostaje +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Wyposaż {2}

Sword of Vengeance

Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.

Wyposaż {3}

Unstable Obelisk

{T}: Weź {C}.

{7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent.

Wayfarer's Bauble

{2}, {T}, Sacrifice Wayfarer’s Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Well of Lost Dreams

Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.

Worn Powerstone

Worn Powerstone enters the battlefield tapped.

{T}: Add {C}{C}.

Akoum Refuge

Akoum Refuge enters the battlefield tapped.

When Akoum Refuge enters the battlefield, you gain 1 life.

{T}: Weź {B} lub {R}.

Arcane Sanctum

Arcane Sanctum enters the battlefield tapped.

{T}: Add {W}, {U}, or {B}.

Blighted Woodland

{T}: Weź {C}.

{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Bloodfell Caves

Ten ląd wchodzi na pole walki przekręcony.

Kiedy ten ląd wejdzie na pole walki, zyskujesz 1 życie.

{T}: Weź {B} lub {R}.

Blossoming Sands

Ten ląd wchodzi na pole walki przekręcony.

Kiedy ten ląd wejdzie na pole walki, zyskujesz 1 życie.

{T}: Weź {G} lub {W}.

Bojuka Bog

Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile all cards from target player’s graveyard.

{T}: Weź {B}.

Boros Garrison

Ten ląd wchodzi na pole walki przekręcony.

Kiedy ten ląd wejdzie na pole walki, przywróć ląd pod twoim władaniem do ręki właściciela.

{T}: Weź {R}{W}.

Boros Guildgate

Ten ląd wchodzi przekręcony na pole walki.

{T}: Weź {R} lub {W}.

Cinder Barrens

Ta karta wchodzi na pole walki przekręcona.

{T}: Weź {B} lub {R}.

Command Tower

{T}: Add one mana of any color in your commander’s color identity.

Crucible of the Spirit Dragon

{T}: Weź {C}.

{1}, {T}: Umieść znacznik magazynu na tym lądzie.

{T}, usuń X znaczników magazynu z tego lądu: Weź X many w dowolnej kombinacji kolorów. Użyj tej many tylko do rzucania czarów Smoków lub aktywowania zdolności Smoków.

Crumbling Necropolis

Ten ląd wchodzi przekręcony na pole walki.

{T}: Weź {U}, {B}, lub {R}.

Dimir Aqueduct

Ten ląd wchodzi na pole walki przekręcony.

Kiedy ten ląd wejdzie na pole walki, przywróć ląd pod twoim władaniem do ręki właściciela.

{T}: Weź {U}{B}.

Dismal Backwater

Ten ląd wchodzi na pole walki przekręcony.

Kiedy ten ląd wejdzie na pole walki, zyskujesz 1 życie.

{T}: Weź {U} lub {B}.

Elfhame Palace

Elfhame Palace enters the battlefield tapped.

{T}: Weź {G} lub {W}.

Evolving Wilds

{T}, poświęć ten ląd: Poszukaj w twojej bibliotece kartę bazowego lądu, umieść ją przekręconą na polu walki, następnie przetasuj twoją bibliotekę.

Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Forsaken Sanctuary

Forsaken Sanctuary enters the battlefield tapped.

{T}: Weź {W} lub {B}.

Frontier Bivouac

Frontier Bivouac enters the battlefield tapped.

{T}: Add {G}, {U}, or {R}.

Grasslands

Grasslands enters the battlefield tapped.

{T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle your library.

Graypelt Refuge

Graypelt Refuge enters the battlefield tapped.

When Graypelt Refuge enters the battlefield, you gain 1 life.

{T}: Weź {G} lub {W}.

Grixis Panorama

{T}: Weź {C}.

{1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.

Haven of the Spirit Dragon

{T}: Weź {C}.

{T}: Add one mana of any color. Spend this mana only to cast a Dragon creature spell.

{2}, {T}, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.

Izzet Boilerworks

Ten ląd wchodzi na pole walki przekręcony.

Kiedy ten ląd wejdzie na pole walki, przywróć ląd pod twoim władaniem do ręki właściciela.

{T}: Weź {U}{R}.

Jungle Shrine

Ten ląd wchodzi przekręcony na pole walki.

{T}: Weź {R}, {G}, albo {W}.

Jwar Isle Refuge

Jwar Isle Refuge enters the battlefield tapped.

When Jwar Isle Refuge enters the battlefield, you gain 1 life.

{T}: Weź {U} lub {B}.

Kabira Crossroads

Kabira Crossroads enters the battlefield tapped.

When Kabira Crossroads enters the battlefield, you gain 2 life.

{T}: Weź {W}.

Krosan Verge

Krosan Verge enters the battlefield tapped.

{T}: Weź {C}.

{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle your library.

Mosswort Bridge

Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)

{T}: Weź {G}.

{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Myriad Landscape

Myriad Landscape enters the battlefield tapped.

{T}: Weź {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.

Mystic Monastery

Mystic Monastery enters the battlefield tapped.

{T}: Add {U}, {R}, or {W}.

Mystifying Maze

{T}: Weź {C}.

{4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner’s control.

Nomad Outpost

Nomad Outpost enters the battlefield tapped.

{T}: Add {R}, {W}, or {B}.

Opal Palace

{T}: Weź {C}.

{1}, {T}: Add one mana of any color in your commander’s color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it’s been cast from the command zone this game.

Opulent Palace

Opulent Palace enters the battlefield tapped.

{T}: Add {B}, {G}, or {U}.

Orzhov Basilica

Orzhov Basilica enters the battlefield tapped.

When Orzhov Basilica enters the battlefield, return a land you control to its owner’s hand.

{T}: Add {W}{B}.

Orzhov Guildgate

Ten ląd wchodzi przekręcony na pole walki.

{T}: Weź {W} lub {B}.

Rakdos Carnarium

Rakdos Carnarium enters the battlefield tapped.

When Rakdos Carnarium enters the battlefield, return a land you control to its owner’s hand.

{T}: Add {B}{R}.

Rakdos Guildgate

Ten ląd wchodzi przekręcony na pole walki.

{T}: Weź {B} lub {R}.

Rogue's Passage

{T}: Weź {C}.

{4}, {T}: Target creature can’t be blocked this turn.

Saltcrusted Steppe

{T}: Weź {C}.

{1}, {T}: Put a storage counter on Saltcrusted Steppe.

{1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W}.

Sandsteppe Citadel

Sandsteppe Citadel enters the battlefield tapped.

{T}: Add {W}, {B}, or {G}.

Savage Lands

Savage Lands enters the battlefield tapped.

{T}: Add {B}, {R}, or {G}.

Scoured Barrens

Ten ląd wchodzi na pole walki przekręcony.

Kiedy ten ląd wejdzie na pole walki, zyskujesz 1 życie.

{T}: Weź {W} lub {B}.

Seaside Citadel

Seaside Citadel enters the battlefield tapped.

{T}: Add {G}, {W}, or {U}.

Secluded Steppe

Ten ląd wchodzi na pole walki przekręcony.

{T}: Weź {W}.

Recykling {W} ({W}, odrzuć tę kartę: Dobierz kartę.)

Selesnya Guildgate

Ten ląd wchodzi przekręcony na pole walki.

{T}: Weź {G} lub {W}.

Selesnya Sanctuary

Ten ląd wchodzi na pole walki przekręcony.

Kiedy ten ląd wejdzie na pole walki, przywróć ląd pod twoim władaniem do ręki właściciela.

{T}: Weź {G}{W}.

Stirring Wildwood

Stirring Wildwood enters the battlefield tapped.

{T}: Weź {G} lub {W}.

{1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It’s still a land.

Stone Quarry

Stone Quarry enters the battlefield tapped.

{T}: Weź {R} lub {W}.

Swiftwater Cliffs

Ten ląd wchodzi na pole walki przekręcony.

Kiedy ten ląd wejdzie na pole walki, zyskujesz 1 życie.

{T}: Weź {U} lub {R}.

Temple of the False God

{T}: Add {C}{C}. Activate this ability only if you control five or more lands.

Terramorphic Expanse

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Tranquil Expanse

Tranquil Expanse enters the battlefield tapped.

{T}: Weź {G} lub {W}.

Tranquil Thicket

Ten ląd wchodzi na pole walki przekręcony.

{T}: Weź {G}.

Recykling {G} ({G}, odrzuć tę kartę: Dobierz kartę.)

Urborg Volcano

Urborg Volcano enters the battlefield tapped.

{T}: Weź {B} lub {R}.

Vivid Crag

Vivid Crag enters the battlefield tapped with two charge counters on it.

{T}: Weź {R}.

{T}, Remove a charge counter from Vivid Crag: Add one mana of any color.

Vivid Creek

Vivid Creek enters the battlefield tapped with two charge counters on it.

{T}: Weź {U}.

{T}, Remove a charge counter from Vivid Creek: Add one mana of any color.

Vivid Grove

Vivid Grove enters the battlefield tapped with two charge counters on it.

{T}: Weź {G}.

{T}, Remove a charge counter from Vivid Grove: Add one mana of any color.

Vivid Marsh

Vivid Marsh enters the battlefield tapped with two charge counters on it.

{T}: Weź {B}.

{T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.

Vivid Meadow

Vivid Meadow enters the battlefield tapped with two charge counters on it.

{T}: Weź {W}.

{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.

Wind-Scarred Crag

Ten ląd wchodzi na pole walki przekręcony.

Kiedy ten ląd wejdzie na pole walki, zyskujesz 1 życie.

{T}: Weź {R} lub {W}.

Plains

({T}: Weź {W}.)

Island

({T}: Weź {U}.)

Swamp

({T}: Weź {B}.)

Mountain

({T}: Weź {R}.)

Forest

({T}: Weź {G}.)