.. Explorers of Ixalan (autogenerated) .. include:: symbols.rst :mtgexp:`E02` Explorers of Ixalan ================================== :mtgtip:`Beacon of Immortality` Double target player's life total. Shuffle Beacon of Immortality into its owner's library. :mtgtip:`Saproling` :mtgtip:`Day of Judgment` Destroy all creatures. :mtgtip:`Path to Exile` Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. :mtgtip:`Shielded by Faith` Enchant creature Enchanted creature has indestructible. Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature. :mtgtip:`Veteran's Reflexes` Target creature gets +1/+1 until end of turn. Untap that creature. :mtgtip:`Vow of Duty` Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control. :mtgtip:`Aether Gale` Return six target nonland permanents to their owners' hands. :mtgtip:`Blatant Thievery` For each opponent, gain control of target permanent that player controls. :mtgtip:`Concentrate` Draw three cards. :mtgtip:`Merfolk Sovereign` Other Merfolk creatures you control get +1/+1. |tap|: Target Merfolk creature can't be blocked this turn. :mtgtip:`Threads of Disloyalty` Enchant creature with mana value 2 or less You control enchanted creature. :mtgtip:`Time Warp` Target player takes an extra turn after this one. :mtgtip:`Unsummon` Return target creature to its owner's hand. :mtgtip:`Vow of Flight` Enchant creature Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control. :mtgtip:`Bloodbond Vampire` Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire. :mtgtip:`Child of Night` Lifelink :mtgtip:`Coat with Venom` Target creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) :mtgtip:`Doom Blade` Destroy target nonblack creature. :mtgtip:`Innocent Blood` Each player sacrifices a creature. :mtgtip:`Necropolis Regent` Flying Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it. :mtgtip:`Urge to Feed` Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires. :mtgtip:`Vampire Interloper` Flying Vampire Interloper can't block. :mtgtip:`Vampire Nighthawk` Flying, deathtouch, lifelink :mtgtip:`Vampire Noble` :mtgtip:`Aggravated Assault` |mana_3|\ |mana_r|\ |mana_r|: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery. :mtgtip:`Disaster Radius` As an additional cost to cast this spell, reveal a creature card from your hand. Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's mana value. :mtgtip:`Mass Mutiny` For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. :mtgtip:`Rush of Adrenaline` Target creature gets +2/+1 and gains trample until end of turn. :mtgtip:`Shared Animosity` Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. :mtgtip:`Vow of Lightning` Enchant creature Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control. :mtgtip:`Borderland Ranger` When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. :mtgtip:`Giant Growth` Target creature gets +3/+3 until end of turn. :mtgtip:`Hunter's Prowess` Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards." :mtgtip:`Prey Upon` Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) :mtgtip:`Rancor` Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand. :mtgtip:`Soul of the Harvest` Trample Whenever another nontoken creature enters the battlefield under your control, you may draw a card. :mtgtip:`Vow of Wildness` Enchant creature Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control. :mtgtip:`Jungle Barrier` Defender (This creature can't attack.) When Jungle Barrier enters the battlefield, draw a card. :mtgtip:`Lightning Helix` Lightning Helix deals 3 damage to any target and you gain 3 life. :mtgtip:`Mortify` Destroy target creature or enchantment. :mtgtip:`Zealous Persecution` Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1. :mtgtip:`Adaptive Automaton` As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1. :mtgtip:`Prismatic Lens` |tap|: Add |colorless|. |mana_1|, |tap|: Add one mana of any color. :mtgtip:`Quicksilver Amulet` |mana_4|, |tap|: You may put a creature card from your hand onto the battlefield. :mtgtip:`Crumbling Necropolis` Crumbling Necropolis enters the battlefield tapped. |tap|: Add |mana_u|, |mana_b|, or |mana_r|. :mtgtip:`Jungle Shrine` Jungle Shrine enters the battlefield tapped. |tap|: Add |mana_r|, |mana_g|, or |mana_w|. :mtgtip:`Tainted Field` |tap|: Add |colorless|. |tap|: Add |mana_w| or |mana_b|. Activate only if you control a Swamp.