Alchemy Horizons: Baldur’s Gate¶
- Klement, Novice Acolyte
Specialize
When Klement, Novice Acolyte enters the battlefield, creature cards in your hand perpetually get +1/+1.
- Klement, Death Acolyte
When this creature specializes, create two 2/2 black Zombie creature tokens.
- Klement, Nature Acolyte
When Klement, Nature Acolyte leaves the battlefield, create a 4/4 green Ox creature token.
- Klement, Tempest Acolyte
Podwójny cios
Whenever Klement, Tempest Acolyte is dealt damage, it deals that much damage to any target.
- Klement, Knowledge Acolyte
Czujność
When this creature specializes, seek three nonland permanent cards. Choose one of those cards and shuffle the rest into your library.
- Klement, Life Acolyte
Więź życia
When this creature specializes, you get a boon with „When you cast your next creature spell, that creature enters the battlefield with a lifelink counter on it.”
- Lae'zel, Githyanki Warrior
Podwójny cios
Specialize
When you cast this spell, it gains „When this creature becomes the target of a spell or ability an opponent controls, you may exile this creature, then return it to the battlefield under its owner’s control.”
- Lae'zel, Callous Warrior
Podwójny cios
When this creature enters the battlefield or specializes, return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield.
- Lae'zel, Primal Warrior
Podwójny cios
When this creature enters the battlefield or specializes, other creatures you control and creature cards in your hand perpetually get +1/+1.
- Lae'zel, Wrathful Warrior
Podwójny cios
When this creature enters the battlefield or specializes, create two 1/1 white Soldier creature tokens.
- Lae'zel, Illithid Thrall
Podwójny cios
When this creature enters the battlefield or specializes, conjure a duplicate of a random creature card from an opponent’s library into your hand. It perpetually gains „You may spend mana as though it were mana of any color to cast this spell.”
- Lae'zel, Blessed Warrior
Podwójny cios
When this creature enters the battlefield or specializes, seek a nonland permanent card with mana value 3 or less.
- Lulu, Forgetful Hollyphant
Latanie
Specialize
When Lulu, Forgetful Hollyphant enters the battlefield, you get a boon with „When you cast your next creature spell without flying, it perpetually gains flying.”
- Lulu, Vengeful Hollyphant
Latanie
Whenever you attack with one or more other creatures with flying, each opponent loses that much life and you gain that much life.
- Lulu, Wild Hollyphant
Latanie
Whenever you attack with one or more other creatures with flying, those creatures get +2/+2 until end of turn.
- Lulu, Inspiring Hollyphant
Latanie
Whenever you attack with one or more other creatures with flying, create that many 1/1 white Soldier creature tokens that are tapped and attacking.
- Lulu, Curious Hollyphant
Latanie
Whenever you attack with one or more other creatures with flying, draw that many cards, then discard a card.
- Lulu, Helpful Hollyphant
Latanie
Whenever you attack with one or more other creatures with flying, you gain twice that much life.
- Rasaad, Monk of Selûne
Specialize
When Rasaad, Monk of Selûne enters the battlefield, exile target creature an opponent controls until this creature leaves the battlefield.
- Rasaad, Shadow Monk
When Rasaad, Shadow Monk dies, create a 4/1 black Skeleton creature token with menace.
- Rasaad, Sylvan Monk
When Rasaad, Sylvan Monk dies, create two 2/2 green Boar creature tokens.
- Rasaad, Warrior Monk
When Rasaad, Warrior Monk dies, create three 1/1 white Soldier creature tokens.
- Rasaad, Dragon Monk
When Rasaad, Dragon Monk dies, create two 1/1 blue Faerie Dragon creature tokens with flying.
- Rasaad, Radiant Monk
When this creature specializes, target creature card exiled with this creature perpetually loses all abilities and has base power and toughness 1/1.
- Alora, Rogue Companion
Specialize
Whenever you attack, up to one target attacking creature can’t be blocked this turn. At the beginning of the next end step, return that creature to its owner’s hand.
- Alora, Cheerful Assassin
Whenever you attack, up to one target attacking creature can’t be blocked this turn. At the beginning of the next end step, return that creature to its owner’s hand. If you do, each opponent loses 2 life.
- Alora, Cheerful Scout
Whenever you attack, up to one target attacking creature can’t be blocked this turn. At the beginning of the next end step, return that creature to its owner’s hand. If you do, it perpetually gets +1/+1.
- Alora, Cheerful Swashbuckler
Whenever you attack, up to one target attacking creature can’t be blocked this turn. At the beginning of the next end step, return that creature to its owner’s hand. If you do, create a Treasure token.
- Alora, Cheerful Thief
Whenever you attack, up to one target attacking creature can’t be blocked this turn. At the beginning of the next end step, return that creature to its owner’s hand. If you do, a creature of your choice an opponent controls perpetually gets -1/-0.
- Alora, Cheerful Mastermind
Whenever you attack, up to one target attacking creature can’t be blocked this turn. At the beginning of the next end step, return that creature to its owner’s hand. If you do, create a 1/1 white Soldier creature token.
- Gale, Conduit of the Arcane
Specialize
When Gale, Conduit of the Arcane enters the battlefield, if you cast it, return target instant or sorcery card from your graveyard to your hand.
- Gale, Abyssal Conduit
Whenever you cast an instant or sorcery spell, each opponent loses 2 life.
- Gale, Primeval Conduit
Whenever you cast an instant or sorcery spell, put two +1/+1 counters on target creature.
- Gale, Storm Conduit
Whenever you cast an instant or sorcery spell, Gale, Storm Conduit perpetually gains „Creatures you control get +1/+0.”
- Gale, Temporal Conduit
Whenever you cast an instant or sorcery spell, draw a card, then discard a card.
- Gale, Holy Conduit
Whenever you cast an instant or sorcery spell, create a 1/1 white Pegasus creature token with flying.
- Imoen, Trickster Friend
Specialize . This ability costs less to activate if there are two or more instant and/or sorcery cards in your graveyard.
Imoen, Trickster Friend can’t be blocked as long as it’s attacking alone.
- Imoen, Occult Trickster
Imoen, Occult Trickster can’t be blocked.
Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, create a 2/2 black Zombie creature token.
- Imoen, Wise Trickster
Imoen, Wise Trickster can’t be blocked.
Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, draw a card and you may play an additional land this turn.
- Imoen, Chaotic Trickster
Imoen, Chaotic Trickster can’t be blocked.
Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, Imoen deals 2 damage to each opponent.
- Imoen, Wily Trickster
Imoen, Wily Trickster can’t be blocked.
Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. When you do, tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.
- Imoen, Honorable Trickster
Imoen, Honorable Trickster can’t be blocked.
Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, put a +1/+1 counter on each creature you control.
- Vhal, Eager Scholar
Specialize
: Draw a card, then discard a card. Put a study counter on Vhal, Eager Scholar.
- Vhal, Scholar of Mortality
When this creature specializes, remove all study counters from it. When you do, put target creature card with mana value less than or equal to the number of study counters removed this way from a graveyard onto the battlefield under your control.
: Dobierz kartę, po czym odrzuć kartę.
- Vhal, Scholar of Creation
When this creature specializes, remove all study counters from it. Seek two creature cards with mana value less than or equal to the number of study counters removed this way. Put one of them onto the battlefield and shuffle the other into your library.
: Dobierz kartę, po czym odrzuć kartę.
- Vhal, Scholar of Elements
When this creature specializes, remove all study counters from it. When you do, Vhal, Scholar of Elements deals that much damage to target creature or planeswalker an opponent controls.
: Dobierz kartę, po czym odrzuć kartę.
- Vhal, Scholar of Prophecy
When this creature specializes, remove all study counters from it. Look at that many cards from the top of your library. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
: Dobierz kartę, po czym odrzuć kartę.
- Vhal, Scholar of Tactics
When this creature specializes, remove all study counters from it. When you do, distribute that many +1/+1 counters among any number of target creatures.
: Dobierz kartę, po czym odrzuć kartę.
- Sarevok the Usurper
Specialize
At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
- Sarevok, Deadly Usurper
When this creature specializes, seek a creature card and put it into your graveyard, then conjure two duplicates of it into your graveyard.
At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
- Sarevok, Mighty Usurper
Tratowanie
At the beginning of combat on your turn, target creature you control gains trample and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
- Sarevok, Ferocious Usurper
Złowrogość
At the beginning of combat on your turn, target creature you control gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
- Sarevok, Deceitful Usurper
At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature, instant, and sorcery cards in your graveyard.
- Sarevok, Divine Usurper
Pierwszy cios
At the beginning of combat on your turn, target creature you control gains first strike and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
- Shadowheart, Sharran Cleric
Dotyk śmierci
Specialize . Activate only if a player has 13 or less life.
At the beginning of your end step, Shadowheart, Sharran Cleric deals 1 damage to each player.
- Shadowheart, Cleric of Graves
Dotyk śmierci, więź życia
At the beginning of your end step, Shadowheart, Cleric of Graves deals 1 damage to each player.
- Shadowheart, Cleric of Twilight
Dotyk śmierci
Shadowheart, Cleric of Twilight can’t be blocked by creatures with power 2 or less.
At the beginning of your end step, Shadowheart deals 1 damage to each player.
Whenever you lose life during your turn, put a +1/+1 counter on Shadowheart.
- Shadowheart, Cleric of War
Dotyk śmierci
At the beginning of your end step, Shadowheart, Cleric of War deals 1 damage to each player.
Whenever you lose life during your turn, Shadowheart deals that much damage to each opponent.
- Shadowheart, Cleric of Trickery
Dotyk śmierci
At the beginning of your end step, Shadowheart, Cleric of Trickery deals 1 damage to each player.
Whenever you lose life during your turn, draw a card.
- Shadowheart, Cleric of Order
Dotyk śmierci
At the beginning of your end step, Shadowheart, Cleric of Order deals 1 damage to each player.
Whenever you lose life during your turn, create a 2/2 white Knight creature token.
- Viconia, Nightsinger's Disciple
Specialize
: Wygnaj wskazaną kartę z cmentarza.
- Viconia, Disciple of Blood
When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gains „You may spend mana as though it were mana of any color to cast this spell” and „When this creature enters the battlefield, each opponent loses 2 life and you gain 2 life.”
: Wygnaj wskazaną kartę z cmentarza.
- Viconia, Disciple of Strength
When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gets +2/+2 and gains „You may spend mana as though it were mana of any color to cast this spell.”
: Wygnaj wskazaną kartę z cmentarza.
- Viconia, Disciple of Violence
When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gets +1/+0 and gains haste and „You may spend mana as though it were mana of any color to cast this spell.”
: Wygnaj wskazaną kartę z cmentarza.
- Viconia, Disciple of Arcana
When this creature specializes, choose up to one target creature card and up to one target instant or sorcery card from among cards exiled with this creature. Conjure a duplicate of each of those cards into your hand. The duplicates perpetually gain „You may spend mana as though it were mana of any color to cast this spell.”
: Wygnaj wskazaną kartę z cmentarza.
- Viconia, Disciple of Rebirth
When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gains „You may spend mana as though it were mana of any color to cast this spell.” If it has mana value 3 or less, you may put it onto the battlefield.
: Wygnaj wskazaną kartę z cmentarza.
- Ambergris, Citadel Agent
Pośpiech
Specialize
Whenever Ambergris, Citadel Agent attacks, you may discard your hand and draw two cards.
- Ambergris, Agent of Tyranny
Pośpiech
Whenever Ambergris, Agent of Tyranny attacks, you may discard your hand and draw two cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the number of cards you’ve discarded this turn.
- Ambergris, Agent of Balance
Pośpiech
Whenever Ambergris, Agent of Balance attacks, you may discard your hand and draw two cards. When you do, put X +1/+1 counters on another target creature you control, where X is the number of cards you’ve discarded this turn.
- Ambergris, Agent of Destruction
Pośpiech
Whenever Ambergris, Agent of Destruction attacks, you may discard your hand and draw two cards. If you do, Ambergris deals X damage to each opponent, where X is the number of cards you’ve discarded this turn.
- Ambergris, Agent of Progress
Pośpiech
Whenever Ambergris, Agent of Progress attacks, you may discard your hand and draw three cards.
- Ambergris, Agent of Law
Pośpiech
Whenever Ambergris, Agent of Law attacks, you may discard your hand and draw two cards. If you do, other creatures you control get +X/+X until end of turn, where X is the number of cards you’ve discarded this turn.
- Gut, Fanatical Priestess
Specialize
When Gut, Fanatical Priestess enters the battlefield, up to one target creature you control fights target creature you don’t control. If the creature you don’t control would die this turn, exile it instead.
- Gut, Brutal Fanatic
When this creature specializes, create a token that’s a copy of a creature card exiled with this creature, except it’s 4/4 and has menace and haste. Sacrifice it at the beginning of your next end step.
- Gut, Bestial Fanatic
When this creature specializes, create a token that’s a copy of a creature card exiled with this creature, except it’s 5/5 and has trample and haste. Sacrifice it at the beginning of your next end step.
- Gut, Furious Fanatic
When this creature specializes, create a token that’s a copy of a creature card exiled with this creature, except it has double strike and haste. Sacrifice it at the beginning of your next end step.
- Gut, Devious Fanatic
When this creature specializes, create a token that’s a copy of a creature card exiled with this creature, except it’s 3/3 and has flying and haste. Sacrifice it at the beginning of your next end step.
- Gut, Zealous Fanatic
When this creature specializes, create two tokens that are copies of a creature card exiled with this creature, except they’re 2/2 and have haste. Sacrifice them at the beginning of your next end step.
- Karlach, Raging Tiefling
Pierwszy cios
Rage Beyond Death — Specialize . You may also activate this ability if Karlach, Raging Tiefling is in your graveyard.
- Karlach, Tiefling Punisher
Pierwszy cios, pośpiech
When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains „This creature can’t block.”
When this card specializes from any zone, you may sacrifice a creature. If you do, you draw two cards and each opponent loses 2 life.
- Karlach, Tiefling Guardian
Pierwszy cios, pośpiech
When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains „This creature can’t block.”
When this card specializes from any zone, another target creature you control gets +4/+4 until end of turn.
- Karlach, Tiefling Berserker
Pierwszy cios, pośpiech
When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains „This creature can’t block.”
When this card specializes from any zone, target creature an opponent controls can’t block this turn.
- Karlach, Tiefling Spellrager
Pierwszy cios, pośpiech
When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains „This creature can’t block.”
When this card specializes from any zone, seek an instant or sorcery card with mana value 3 or less. Until end of turn, you may cast that card without paying its mana cost.
- Karlach, Tiefling Zealot
Pierwszy cios, pośpiech
When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains „This creature can’t block.”
When this card specializes from any zone, create a 2/2 white Knight creature token. Creatures you control get +1/+1 and gain haste until end of turn.
- Wyll, Pact-Bound Duelist
Specialize
When Wyll, Pact-Bound Duelist enters the battlefield, gain control of target artifact or creature an opponent controls with mana value 4 or less until the end of your next turn.
- Wyll of the Fiend Pact
When this creature specializes, you may sacrifice another creature or an artifact. When you do, draw three cards unless target opponent pays 5 life.
- Wyll of the Fey Pact
When this creature specializes, you may sacrifice another creature or an artifact. If you do, Wyll of the Fey Pact perpetually gets +3/+3 and gains trample.
- Wyll of the Blade Pact
When this creature specializes, you may sacrifice another creature or an artifact. If you do, untap Wyll of the Blade Pact. After this main phase, there is an additional combat phase followed by an additional main phase.
- Wyll of the Elder Pact
When this creature specializes, you may sacrifice another creature or an artifact. When you do, return target instant or sorcery card from your graveyard to your hand.
- Wyll of the Celestial Pact
When this creature specializes, you may sacrifice another creature or an artifact. When you do, return target creature card from your graveyard to the battlefield. It gains haste. If its mana value is 4 or greater, sacrifice it at the beginning of your next end step.
- Jaheira, Harper Emissary
Specialize
Hexproof from artifacts and enchantments
- Jaheira, Ruthless Harper
Hexproof from artifacts and enchantments
When this creature specializes, destroy up to one target artifact or enchantment. Each opponent loses 3 life.
- Jaheira, Merciful Harper
Hexproof from artifacts and enchantments
When this creature specializes, destroy up to one target artifact or enchantment. You gain 4 life.
- Jaheira, Stirring Harper
Hexproof from artifacts and enchantments
When this creature specializes, destroy up to one target artifact or enchantment. You get a boon with „When you cast your next creature spell, it perpetually gets +1/+0 and gains haste.”
- Jaheira, Insightful Harper
Hexproof from artifacts and enchantments
When this creature specializes, destroy up to one target artifact or enchantment. Scry 2.
- Jaheira, Heroic Harper
Hexproof from artifacts and enchantments
When this creature specializes, destroy up to one target artifact or enchantment. Put a +1/+1 counter on each of up to two other target creatures.
- Lukamina, Moon Druid
Wild Shape — Specialize . Activate only if you control six or more lands.
When Lukamina, Moon Druid enters the battlefield, if you cast it, seek a land card with a basic land type.
- Lukamina, Scorpion Form
Dotyk śmierci
Lukamina, Scorpion Form must be blocked if able.
When Lukamina, Scorpion Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped.
- Lukamina, Bear Form
Tratowanie
Other creatures you control get +1/+1 and have trample.
When Lukamina, Bear Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped.
- Lukamina, Wolf Form
Złowrogość
Whenever this creature specializes or attacks, create a 2/2 green Wolf creature token.
When Lukamina, Wolf Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped.
- Lukamina, Crocodile Form
When this creature specializes, tap target nonland permanent an opponent controls. That permanent doesn’t untap during its controller’s untap step for as long as you control Lukamina, Crocodile Form.
When Lukamina, Crocodile Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped.
- Lukamina, Hawk Form
Latanie, więź życia
When Lukamina, Hawk Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped.
- Hag of Ceaseless Torment
At the beginning of your upkeep, each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.
- Skanos, Dragon Vassal
Specialize
Whenever Skanos, Dragon Vassal attacks, another target attacking creature gets +X/+0 until end of turn, where X is Skanos’s power.
- Skanos, Black Dragon Vassal
Złowrogość
Whenever Skanos, Black Dragon Vassal attacks, another target attacking creature gains menace and gets +X/+0 until end of turn, where X is Skanos’s power.
- Skanos, Green Dragon Vassal
Czujność
Whenever Skanos, Green Dragon Vassal attacks, untap another target attacking creature. It gets +X/+0 until end of turn, where X is Skanos’s power.
- Skanos, Red Dragon Vassal
Pierwszy cios
Whenever Skanos, Red Dragon Vassal attacks, another target attacking creature gains first strike and gets +X/+0 until end of turn, where X is Skanos’s power.
- Skanos, Blue Dragon Vassal
Latanie
Whenever Skanos, Blue Dragon Vassal attacks, another target attacking creature gains flying and gets +X/+0 until end of turn, where X is Skanos’s power.
- Skanos, White Dragon Vassal
Więź życia
Whenever Skanos, White Dragon Vassal attacks, another target attacking creature gains lifelink and gets +X/+0 until end of turn, where X is Skanos’s power.
- Hag of Dark Duress
At the beginning of your upkeep, each opponent discards a card.
- Wilson, Bear Comrade
Zasięg, tratowanie
Straż
Specialize
- Wilson, Fearsome Bear
Menace, reach, trample
Straż
, Exile Wilson, Fearsome Bear from your graveyard: Target creature you control perpetually gains menace. Activate only as a sorcery.
- Wilson, Majestic Bear
Zasięg, tratowanie
Straż
, Exile Wilson from your graveyard: Target creature you control perpetually gets +1/+1 and gains reach, trample, and ward . Activate only as a sorcery.
- Wilson, Ardent Bear
Double strike, reach, trample
Straż
, Exile Wilson, Ardent Bear from your graveyard: Target creature you control perpetually gains double strike. Activate only as a sorcery.
- Wilson, Subtle Bear
Zasięg, tratowanie
Straż
Wilson, Subtle Bear can’t be blocked.
, Exile Wilson from your graveyard: Target creature you control perpetually gains „This creature can’t be blocked.” Activate only as a sorcery.
- Wilson, Urbane Bear
Reach, trample, lifelink
Straż
, Exile Wilson, Urbane Bear from your graveyard: Target creature you control perpetually gains lifelink. Activate only as a sorcery.
- Hag of Death's Legion
At the beginning of your upkeep, create a 1/1 black Skeleton creature token.
- Boareskyr Tollkeeper
When Boareskyr Tollkeeper enters the battlefield, target opponent reveals all creature and land cards in their hand. Choose one of them. That card perpetually gains „This permanent enters the battlefield tapped.”
- Hag of Inner Weakness
At the beginning of your upkeep, target creature an opponent controls gets -2/-1 until your next turn.
- Champions of Tyr
Latanie
Double team
When Champions of Tyr enters the battlefield, you get a boon with „When you cast your next creature spell, that creature enters the battlefield with your choice of a +1/+1 counter, a flying counter, or a lifelink counter on it.”
- Hag of Mage's Doom
Warlocks you control have „Ward—Pay 2 life.”
- Flaming Fist Duskguard
When Flaming Fist Duskguard enters the battlefield, you get a boon with „When you cast your next creature spell, it perpetually gets +1/+0.”
- Hag of Noxious Nightmares
Warlocks you control have menace.
- Mace of Disruption
Equipped creature gets +0/+2 and has protection from Demons and from Devils.
Whenever equipped creature attacks, it perpetually gets +1/+0 if it has the same name as another creature you control or a creature card in your graveyard.
Wyposaż
- Hag of Scoured Thoughts
At the beginning of your upkeep, each opponent mills five cards. Then exile each opponent’s graveyard.
- Moradin's Disciples
Double team
Whenever Moradin’s Disciples attacks, tap target creature defending player controls.
- Hag of Syphoned Breath
At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
- Patriar's Humiliation
Target creature perpetually loses all abilities, then Patriar’s Humiliation deals damage to it equal to the number of creatures you control.
- Hag of Twisted Visions
Na początku twojego kroku utrzymania, wróż 2.
- Ranger Squadron
Latanie
Double team
- Seatower Imprisonment
Enchant creature or planeswalker you don’t control
When Seatower Imprisonment enters the battlefield, conjure a card named Soldiers of the Watch onto the battlefield.
Zauroczony byt nie może atakować ani blokować, a jego aktywowane zdolności nie mogą być aktywowane.
- Soldiers of the Watch
Double team
- Sune's Intervention
Wybierz jedną lub więcej —
Create two 2/2 white Knight creature tokens.
Seek a nonland permanent card with mana value 3 or less.
Zniszcz wskazany artefakt.
Zniszcz wskazany urok.
Wskazany gracz zyskuje 3 życia.
- Sworn to the Legion
When Sworn to the Legion enters the battlefield, nontoken creatures you control perpetually gain double team.
Whenever you cast a creature spell, it perpetually gains double team.
- Valiant Farewell
Target creature you control gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, you get a boon with „When you cast your next creature spell, it perpetually gets +2/+0.”
Dobierz kartę.
- Vladimir and Godfrey
Rejuvenation — : Return Vladimir and Godfrey from your graveyard to the battlefield tapped. It perpetually gets +1/+1. Activate only if you control a 1/1 creature.
- Calim, Djinn Emperor
Latanie, straż
Calim’s Breath — , Discard Calim: Tap up to one target nonland permanent. Draw a card. Then you may exile two other cards named Calim, Djinn Emperor from your graveyard. When you do, return Calim, Djinn Emperor from your graveyard to the battlefield tapped.
When you discard Calim, conjure a card named Calim, Djinn Emperor into your library seventh from the top.
- Hypnotic Pattern
Target creature perpetually gets -2/-0.
Wskazany stwór do końca tury dostaje -2/-0.
- Lizardfolk Librarians
Double team
When Lizardfolk Librarians enters the battlefield, scry 2.
- Seek New Knowledge
Seek two nonland cards, then put a card from your hand on the bottom of your library.
- Signature Spells
When Signature Spells enters the battlefield, seek two instant and/or sorcery cards with mana value 3, then exile them.
At the beginning of your upkeep, you may copy a card exiled with Signature Spells. You may cast the copy without paying its mana cost.
- Snowborn Simulacra
Conjure a duplicate of each of X target nontoken permanents into your hand. Those cards perpetually gain „You may spend mana as though it were mana of any color to cast this spell.” If X is 5 or more, you may put one of them from your hand onto the battlefield.
- Thayan Evokers
Double team
When Thayan Evokers enters the battlefield, conjure a card named Lightning Bolt into your hand, then discard a card.
Whenever you conjure one or more cards, put a +1/+1 counter on Thayan Evokers.
- Undersimplify
Choose target spell. If it’s a creature spell, it perpetually gets -2/-0. Counter that spell unless its controller pays .
- Water Weird
Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.
: Water Weird gets +1/-1 until end of turn.
- Wizened Githzerai
Psionic Adept — Whenever Wizened Githzerai becomes blocked by a creature, that creature perpetually gets -2/-0.
- Grave Choice
Target opponent sacrifices a nontoken creature. If that creature had mana value 2 or less, conjure a duplicate of it into your hand. That duplicate perpetually gains „You may spend mana as though it were mana of any color to cast this spell.”
- Hook Horror
Molting Exoskeleton — When Hook Horror dies, it perpetually gets -1/-1. Then if that card’s toughness is 1 or greater, return it to the battlefield under its owner’s control.
- The Hourglass Coven
When The Hourglass Coven enters the battlefield, draft a card from The Hourglass Coven’s spellbook twice, then put those cards onto the battlefield.
Other Warlocks you control get +1/+1.
- Mind Spike
Target opponent reveals each noncreature, nonland card in their hand. You choose a card revealed this way. That player discards that card. You lose 2 life. If they didn’t reveal a card this way, you draw a card.
- Sewer Plague
Target creature an opponent controls perpetually gets -2/-2 and gains „At the beginning of each upkeep, this creature perpetually gets -1/-1.”
- Stroke of Luck
Look at the top four cards of your library. Choose one of them and put all cards with the same name as the chosen card from among them into your hand. You lose 1 life for each card put into your hand this way. Put the rest on the bottom of your library in a random order.
- Chaos Balor
Latanie
Whenever Chaos Balor attacks or dies, choose two. Each mode must target a different player.
Target player discards all the cards in their hand, then seeks that many nonland cards.
Chaos Balor deals 2 damage to target player and they create two Treasure tokens.
Chaos Balor deals 2 damage to each creature target player controls. Those creatures perpetually get +2/+0.
- Craving of Yeenoghu
Zaurocz stwora pod twoim władaniem
Enchanted creature gets +3/+2, has haste, and attacks each combat if able.
: Return Craving of Yeenoghu from your graveyard to the battlefield attached to target creature you control. Craving of Yeenoghu perpetually gains „Enchanted creature gets -1/-1.” Activate only as a sorcery.
- Dragonborn Immolator
: Dragonborn Immolator gets +1/+0 until end of turn.
Gift of Tiamat — When Dragonborn Immolator dies, note its power. You get a boon with „When you cast your next creature spell, it perpetually gets +X/+0, where X is the noted number.”
- Flames of Moradin
Destroy up to three target artifacts. Conjure a duplicate of each nontoken artifact destroyed this way into your hand. The duplicates perpetually gain „You may pay rather than pay this spell’s mana cost” and „At the beginning of your end step, sacrifice this artifact.”
- Genasi Rabble-Rouser
Double team
: Creatures you control named Genasi Rabble-Rouser get +1/+0 until end of turn.
- Giant Fire Beetles
Złowrogość
Double team
- Gnoll Hunting Party
Rzucenie tego czaru kosztuje o mniej za każdego stwora, którym zaatakowałeś w tej turze.
Double team
As long as it’s your turn, Gnoll Hunting Party has first strike.
- Goblin Trapfinder
When Goblin Trapfinder dies, seek a creature card with mana value 3 or less. That card perpetually gains haste, „This spell costs less to cast,” and „At the beginning of your end step, sacrifice this creature.”
- Incessant Provocation
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. It perpetually gains „This creature attacks each combat if able.”
- Kardum, Patron of Flames
Pośpiech
Whenever Kardum, Patron of Flames attacks, put a flame counter on it, then seek a card with mana value equal to the number of flame counters on it and exile that card face down.
When Kardum dies, put all cards you own exiled with it into your hand. At the beginning of the end step of your next turn, discard those cards.
- Kobold Warcaller
: Choose a creature card in your hand. It perpetually gains haste.
- Mephit's Enthusiasm
Mephit’s Enthusiasm deals 4 damage to target creature or planeswalker. If excess damage was dealt this way, note that excess damage, then you get a boon with „When you cast your next creature spell, it perpetually gets +X/+0, where X is the noted number.”
- Tiefling Outcasts
Double team
Other Demons, Devils, Imps, and Tieflings you control get +1/+0.
- Unexpected Allies
Target nontoken creature you control gets +2/+0 and gains double team until end of turn. It also gains first strike until end of turn if it has the same name as another creature you control or a creature card in your graveyard.
- Uthgardt Fury
When Uthgardt Fury enters the battlefield, it deals 4 damage to any target.
Damage isn’t removed from creatures your opponents control during cleanup steps.
- Warriors of Tiamat
Pośpiech
Double team
- Arcane Archery
Target creature gets +3/+3 and gains reach and trample until end of turn.
You get a boon with „When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, reach counter, and trample counter on it.”
- Favored Enemy
As Favored Enemy enters the battlefield, note the most prevalent creature type in an opponent’s library.
When Favored Enemy enters the battlefield, target creature you control fights up to one target creature you don’t control.
Whenever a creature an opponent controls of the noted type dies, put a +1/+1 counter on target creature you control.
- Follow the Tracks
Conjure a card of your choice from Follow the Tracks’s spellbook onto the battlefield.
- Oyaminartok, Polar Werebear
Oyaminartok, Polar Werebear has hexproof if it hasn’t dealt damage yet.
Whenever Oyaminartok deals combat damage to a player, create a Food token.
, Sacrifice a Food: Draft a card from Oyaminartok’s spellbook. When you do, add . Spend this mana only to cast blue creature spells.
- Verdant Rejuvenation
Seek X creature, enchantment, and/or planeswalker cards, where X is the highest mana value among creatures you control. Put those cards onto the battlefield.
- You Line Up the Shot
Wybierz jedno —
Aim for the Wyvern — Conjure a card named Plummet into your hand.
Aim for the Cursed Amulet — Conjure a card named Naturalize into your hand.
Fire a Warning Shot — Draw a card.
- Yuan-Ti Scaleshield
Do końca tury byty pod twoim władaniem zyskują antyklątwę i niezniszczalność.
Seek a creature card if an opponent has cast a spell with mana value 3 or less this turn.
- Jon Irenicus, the Exile
At the beginning of your end step, draw a card if your library has more cards in it than target opponent’s library. Otherwise, each opponent mills five cards.
- Liara of the Flaming Fist
At the beginning of each combat, each creature you control gets +1/+1 until end of turn if it has the same name as another creature you control or a creature card in your graveyard.
: Another target nontoken creature you control gains first strike and double team until end of turn. Activate only as a sorcery and only once.
- Minthara of the Absolute
Starting intensity 0
Creatures you control get +X/+0, where X is Minthara of the Absolute’s intensity.
Whenever one or more permanents you control leave the battlefield, perpetually increase Minthara’s intensity and the intensity of cards named Minthara of the Absolute in your hand, graveyard, and library by 1. This ability triggers only once each turn.
- Tasha, Unholy Archmage
+1: Until your next turn, whenever a creature attacks you or Tasha, Unholy Archmage, put a -1/-1 counter on that creature.
−2: Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control. That creature gains ward .
−6: Target opponent reveals cards from the top of their library until they reveal three creature cards. Put those cards onto the battlefield under your control. That player puts the rest into their graveyard.
- Ulder Ravengard, Marshal
When Ulder Ravengard, Marshal enters the battlefield, another target nontoken creature you control gains double team until end of turn.
Whenever Ulder Ravengard attacks, conjure a duplicate of another target nontoken attacking creature into your hand.
- Gate of the Black Dragon
Gate of the Black Dragon enters the battlefield tapped.
, : Seek a nonland card. Activate only once.
: Weź .
- Gate to Manorborn
Gate to Manorborn enters the battlefield tapped.
, : Seek a nonland card. Activate only once.
: Weź .
- Gate to Seatower
Gate to Seatower enters the battlefield tapped.
, : Seek a nonland card. Activate only once.
: Weź .
- Gate to the Citadel
Gate to the Citadel enters the battlefield tapped.
, : Seek a nonland card. Activate only once.
: Weź .
- Gate to Tumbledown
Gate to Tumbledown enters the battlefield tapped.
, : Seek a nonland card. Activate only once.
: Weź .
- Ancient Gold Dragon
Latanie
Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
- Archivist of Oghma
Błysk
Whenever an opponent searches their library, you gain 1 life and draw a card.
- Ascend from Avernus
Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.
- Blessed Hippogriff
Latanie
Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn.
- Tyr's Blessing
Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)
- A-Blessed Hippogriff
Latanie
Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn.
- A-Tyr's Blessing
Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)
- Celestial Unicorn
Ilekroć zyskasz życia, umieść znacznik +1/+1 na tym stworze.
- Dawnbringer Cleric
Kiedy ten byt wejdzie na pole bitwy, wybierz jedną —
Leczenie ran — Zyskaj 2 życia.
Rozproszenie magii — Zniszcz wskazany urok.
Spokojny spoczynek — Wygnaj wskazaną kartę z cmentarza.
- A-Dawnbringer Cleric
Kiedy ten byt wejdzie na pole bitwy, wybierz jedną —
Leczenie ran — Zyskaj 2 życia.
Rozproszenie magii — Zniszcz wskazany urok.
Spokojny spoczynek — Wygnaj wskazaną kartę z cmentarza.
- Devoted Paladin
Promyk nadziei — Kiedy ten byt wejdzie na pole bitwy, stwory pod twoim władaniem dostają do końca tury +1/+1 i czujność.
- Flaming Fist Officer
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Flaming Fist Officer.
- Guardian Naga
Czujność
As long as it’s your turn, prevent all damage that would be dealt to Guardian Naga.
- Banishing Coils
Exile target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)
- Guiding Bolt
Zniszcz wskazanego stwora o sile 4 lub większej.
Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
- Horn of Valhalla
Wyposażony stwór dostaje +1/+1 za każdego stwora pod twoim władaniem.
Wyposaż
- Ysgard's Call
Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.)
- Icewind Stalwart
Protection Fighting Style — When Icewind Stalwart enters the battlefield, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner’s control.
- Lae'zel's Acrobatics
Exile all nontoken creatures you control, then roll a d20.
1—9 | Return those cards to the battlefield under their owner’s control at the beginning of the next end step.
10—20 | Return those cards to the battlefield under their owner’s control, then exile them again. Return those cards to the battlefield under their owner’s control at the beginning of the next end step.
- Minimus Containment
Zaurocz nie-lądowy byt
Zauroczony byt jest artefaktem typu Skarb mającym „, poświęć ten artefakt: Weź jedną manę dowolnego koloru” i traci wszystkie inne zdolności. (Jeśli był stworem, to już nie jest stworem.)
- Monk of the Open Hand
Nawał ciosów — Ilekroć rzucisz swój drugi czar w danej turze, umieść znacznik +1/+1 na tym stworze.
- Pegasus Guardian
Latanie
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying.
- Rescue the Foal
Exile target creature you control, then return that card to the battlefield under its owner’s control. (Then exile this card. You may cast the creature later from exile.)
- Portable Hole
Kiedy ten byt wejdzie na pole bitwy, wygnaj wskazany nielądowy byt o skrócie many 2 lub mniejszym pod władaniem przeciwnika dopóki niniejszy artefakt nie opuści pola bitwy.
- Priest of Ancient Lore
Kiedy ten byt wejdzie na pole bitwy, zyskaj 1 życie i dobierz kartę.
- Rally Maneuver
Wskazany stwór do końca tury dostaje +2/+0 i pierwszy cios. Co najwyżej jeden inny wskazany stwór do końca tury dostaje +0/+2 i więź życia.
- Rescuer Chwinga
Błysk
Natural Shelter — When Rescuer Chwinga enters the battlefield, you may return another permanent you control to its owner’s hand.
- Scouting Hawk
Latanie
Keen Sight — When Scouting Hawk enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
- Steadfast Paladin
Więź życia
- Steadfast Unicorn
: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.
- A-Steadfast Unicorn
: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.
- Stick Together
Each player chooses a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.)
- You Hear Something on Watch
Wybierz jedno —
Obudź drużynę — Stwory pod twoim władaniem dostają do końca tury +1/+1.
Uruchom pułapki — Ten czar zadaje wskazanemu atakującemu stworowi 5 obrażeń.
- You're Ambushed on the Road
Wybierz jedno —
Uciekaj — Przywróć wskazanego stwora pod twoim władaniem do ręki właściciela.
Stań do walki — Wskazany stwór do końca tury dostaje +1/+3.
- You're Confronted by Robbers
Wybierz jedno —
Stall for Time — Tap up to three target creatures.
Call for Aid — Create three 1/1 white Soldier creature tokens.
- Air-Cult Elemental
Latanie
Trąba powietrzna — Kiedy ten byt wejdzie na pole bitwy, przywróć co najwyżej jednego innego wskazanego stwora do ręki właściciela.
- Ancient Silver Dragon
Latanie
Whenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.
- Blur
Wygnaj wskazanego stwora pod twoim władaniem, po czym przywróć ową kartę na pole bitwy po władaniem właściciela.
Dobierz kartę.
- Charmed Sleep
Zaurocz stwora
Kiedy ten byt wejdzie na pole bitwy, przekręć zauroczonego stwora.
Zauroczony stwór nie odkręca się w kroku odkręcania swojego władcy.
- Clever Conjurer
Ręka maga — : Odkręć wskazany byt nie mający nazwy Clever Conjurer. Aktywuj tylko jako obrzęd.
- Contact Other Plane
Rzuć k20.
1—9 | Dobierz dwie karty.
10—19 | Wróż 2, po czym dobierz dwie karty.
20 | Wróż 3, po czym dobierz trzy karty.
- Displacer Kitten
Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner’s control.
- Draconic Lore
Rzucenie tego czaru kosztuje o mniej jeśli władasz Smokiem.
Dobierz trzy karty.
- Dragonborn Looter
, : Dobierz kartę, po czym odrzuć kartę.
- A-Dragonborn Looter
, : Dobierz kartę, po czym odrzuć kartę.
- Dream Fracture
Skontruj wskazany czar. Jego władca dobiera kartę.
Dobierz kartę.
- Gale's Redirection
Exile target spell, then roll a d20 and add that spell’s mana value.
1—14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled.
- Goggles of Night
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
Wyposaż (: Dołącz do wskazanego stwora pod twoim władaniem. Aktywuj tylko jako obrzęd.)
- A-Goggles of Night
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
Wyposaż (: Dołącz do wskazanego stwora pod twoim władaniem. Aktywuj tylko jako obrzęd.)
- Guild Thief
Ilekroć ten stwór zada graczowi obrażenia bojowe, umieść na nim znacznik +1/+1.
Przebiegła akcja — : Ten stwór nie może być blokowany w tej turze.
- Illithid Harvester
Ceremorphosis — When Illithid Harvester enters the battlefield, turn any number of target tapped nontoken creatures face down. They’re 2/2 Horror creatures.
- Plant Tadpoles
Tap X target creatures. They don’t untap during their controllers» next untap steps. (Then exile this card. You may cast the creature later from exile.)
- Irenicus's Vile Duplication
Create a token that’s a copy of target creature you control, except the token has flying and it isn’t legendary.
- Juvenile Mist Dragon
Latanie
Confounding Clouds — When Juvenile Mist Dragon enters the battlefield, for each opponent, tap up to one target creature that player controls. Each of those creatures doesn’t untap during its controller’s next untap step.
- Kenku Artificer
Homunculus Servant — When Kenku Artificer enters the battlefield, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying.
- A-Kenku Artificer
Homunculus Servant — When Kenku Artificer enters the battlefield, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying.
- Kindred Discovery
Przy wejściu tego bytu na pole bitwy, wybierz typ stwora.
Ilekroć stwór wybranego typu pod twoim władaniem wejdzie na pole bitwy lub zaatakuje, dobierz kartę.
- Lapis Orb of Dragonkind
: Add . When you spend this mana to cast a Dragon creature spell, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
- A-Lapis Orb of Dragonkind
: Add one mana of any color. When you spend this mana to cast a Dragon creature spell, scry 2.
- Pseudodragon Familiar
Latanie
: Wskazany stwór do końca tury zyskuje latanie.
- A-Pseudodragon Familiar
Latanie
: Wskazany stwór do końca tury zyskuje latanie.
- Ray of Frost
Błysk
Zaurocz stwora
Kiedy ten byt wejdzie na pole bitwy, jeśli zauroczony stwór jest czerwony, przekręć go.
O ile zauroczony stwór jest czerwony, traci on wszystkie zdolności.
Zauroczony stwór nie odkręca się w kroku odkręcania swojego władcy.
- Rimeshield Frost Giant
Straż (Ilekroć ten stwór zostanie wskazany przez czar lub zdolność pod władaniem przeciwnika, skontruj to, chyba że ów gracz zapłaci .)
- Robe of the Archmagi
Whenever equipped creature deals combat damage to a player, you draw that many cards.
Wyposaż
Equip Shaman, Warlock, or Wizard
- Shocking Grasp
Wskazany stwór do końca tury dostaje -2/-0.
Dobierz kartę.
- Soulknife Spy
Ilekroć ten stwór zada graczowi obrażenia bojowe, dobierz kartę.
- Sword Coast Serpent
Sword Coast Serpent can’t be blocked as long as you’ve cast a noncreature spell this turn.
- Capsizing Wave
Return target creature to its owner’s hand. (Then exile this card. You may cast the creature later from exile.)
- Tymora's Invoker
Sleight of Hand — : Draw two cards.
- You Come to a River
Wybierz jedno —
Walcz z prądem — Przywróć wskazany nielądowy byt do ręki właściciela.
Znajdź bród — Wskazany stwór do końca tury dostaje +1/+0 i nie może być blokowany w tej turze.
- A-You Come to a River
Wybierz jedno —
Fight the Current — The owner of target nonland permanent puts it on the top or bottom of their library.
Znajdź bród — Wskazany stwór do końca tury dostaje +1/+0 i nie może być blokowany w tej turze.
- You Find the Villains' Lair
Wybierz jedno —
Zniwecz ich plany — Skontruj wskazany czar.
Poznaj ich sekrety — Dobierz dwie karty, po czym odrzuć dwie karty.
- Young Blue Dragon
Latanie
- Sand Augury
Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.)
- A-Young Blue Dragon
Latanie
- A-Sand Augury
Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.)
- Altar of Bhaal
, , Exile a creature you control: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
- Bone Offering
Create a tapped 4/1 black Skeleton creature token with menace. (Then exile this card. You may cast the artifact later from exile.)
- Ambition's Cost
Dobierz trzy karty i strać 3 życia.
- Ancient Brass Dragon
Latanie
Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.
- Armor of Shadows
Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say „destroy” don’t destroy it.)
- Baleful Beholder
Kiedy ten byt wejdzie na pole bitwy, wybierz jedną —
Stożek antymagii — Każdy przeciwnik poświęca urok.
Promień strachu — Stwory pod twoim władaniem zyskują do końca tury złowrogość. (Stwór ze złowrogością nie może być blokowany, chyba że przez co najmniej dwa stwory.)
- A-Baleful Beholder
Kiedy ten byt wejdzie na pole bitwy, wybierz jedną —
Stożek antymagii — Każdy przeciwnik poświęca urok.
Promień strachu — Stwory pod twoim władaniem zyskują do końca tury złowrogość. (Stwór ze złowrogością nie może być blokowany, chyba że przez co najmniej dwa stwory.)
- Black Dragon
Latanie
Kwasowy oddech — Kiedy ten byt wejdzie na pole bitwy, wskazany stwór pod władaniem przeciwnika do końca tury dostaje -3/-3.
- Black Market Connections
At the beginning of your precombat main phase, choose one or more —
Sell Contraband — Create a Treasure token. You lose 1 life.
Buy Information — Draw a card. You lose 2 life.
Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)
- Blood Money
Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.
- Bonecaller Cleric
, Sacrifice Bonecaller Cleric: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
- Cast Down
Zniszcz wskazanego nie-legendarnego stwora.
- Chain Devil
Animate Chains — When Chain Devil enters the battlefield, each player sacrifices a nontoken creature.
- Deadly Dispute
Jako dodatkowy koszt rzucenia tego czaru — poświęć artefakt lub stwora.
Dobierz dwie karty i stwórz żeton Skarbu. (To artefakt mający „, poświęć ten artefakt: Weź jedną manę dowolnego koloru.”)
- Demogorgon's Clutches
Wskazany przeciwnik odrzuca dwie karty, mieli dwie karty i traci 2 życia. (Mieląc kartę gracz umieszcza wierzchnią kartę swojej biblioteki w swoim cmentarzu.)
- Drider
Zasięg
Ilekroć ten stwór zada graczowi obrażenia bojowe, stwórz żeton czarnego stwora Pająk 2/1 ze złowrogością i zasięgiem.
- Eldritch Pact
Target player draws X cards and loses X life, where X is the number of cards in their graveyard.
- Eyes of the Beholder
Wskazany stwór do końca tury dostaje -11/-11.
- A-Eyes of the Beholder
Wskazany stwór do końca tury dostaje -11/-11.
- Ghost Lantern
Whenever a creature you control dies, put a +1/+1 counter on equipped creature.
Wyposaż
- Bind Spirit
Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the artifact later from exile.)
- Gray Slaad
As long as there are four or more creature cards in your graveyard, Gray Slaad has menace and deathtouch.
- Entropic Decay
Mill four cards. (Then exile this card. You may cast the creature later from exile.)
- Grim Bounty
Zniszcz wskazanego stwora lub wędrowca. Stwórz żeton skarbu. (To artefakt mający „, poświęć ten artefakt: Weź jedną manę dowolnego koloru.”)
- Grim Hireling
Ilekroć jeden lub więcej stworów pod twoim władaniem zada graczowi obrażenia bojowe, stwórz dwa żetony Skarbu.
, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
- Grim Wanderer
Błysk
Tragiczna historia — Rzuć ten czar tylko jeśli w tej turze umarł stwór.
- Guildsworn Prowler
Dotyk śmierci
When Guildsworn Prowler dies, if it wasn’t blocking, draw a card.
- A-Guildsworn Prowler
Dotyk śmierci
When Guildsworn Prowler dies, if it wasn’t blocking, draw a card.
- Hoard Robber
Ilekroć ten stwór zada graczowi obrażenia bojowe, stwórz żeton Skarbu. (To artefakt mający „, poświęć ten artefakt: Weź jedną manę dowolnego koloru.”)
- Intellect Devourer
Devour Intellect — When Intellect Devourer enters the battlefield, each opponent exiles a card from their hand until Intellect Devourer leaves the battlefield.
Body Thief — You may play lands and cast spells from among cards exiled with Intellect Devourer. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
- Manticore
Błysk
Latanie
Kolczasty ogon — Kiedy ten byt wejdzie na pole bitwy, zniszcz wskazanego stwora pod władaniem przeciwnika, który otrzymał obrażenia w tej turze.
- A-Manticore
Błysk
Latanie
Kolczasty ogon — Kiedy ten byt wejdzie na pole bitwy, zniszcz wskazanego stwora pod władaniem przeciwnika, który otrzymał obrażenia w tej turze.
- Nefarious Imp
Latanie
Whenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
- Pact Weapon
As long as Pact Weapon is attached to a creature, you don’t lose the game for having 0 or less life.
Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card’s mana value.
Wyposaż—Odrzuć kartę.
- Sepulcher Ghoul
Poświęć innego stwora: Ten stwór do końca tury dostaje +2/+2. Aktywuj tylko raz na turę.
- A-Sepulcher Ghoul
Poświęć innego stwora: Ten stwór do końca tury dostaje +2/+2. Aktywuj tylko raz na turę.
- Shambling Ghast
Kiedy ten stwór umrze, wybierz jedną —
Odważ się na smród — Wskazany stwór pod władaniem przeciwnika do końca tury dostaje -1/-1.
Przeszukaj zwłoki — Stwórz żeton skarbu. (To artefakt mający „, poświęć ten artefakt: Weź jedną manę dowolnego koloru.”)
- Sigil of Myrkul
At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)
- A-Sigil of Myrkul
At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)
- Skullport Merchant
Kiedy ten byt wejdzie na pole bitwy, stwórz żeton Skarbu. (To artefakt mający „, poświęć ten artefakt: Weź jedną manę dowolnego koloru.”)
, poświęć innego stwora lub Skarb: Dobierz kartę.
- Summon Undead
You may mill three cards. Then return a creature card from your graveyard to the battlefield. (To mill a card, put the top card of your library into your graveyard.)
- Thieves' Tools
Kiedy ten byt wejdzie na pole bitwy, stwórz żeton Skarbu. (To artefakt mający „, poświęć ten artefakt: Weź jedną manę dowolnego koloru.”)
Wyposażony stwór nie może być blokowany o ile ma siłę 3 lub mniejszą.
Wyposaż (: Dołącz do wskazanego stwora pod twoim władaniem. Aktywuj tylko jako obrzęd.)
- Vampire Spawn
Kiedy ten byt wejdzie na pole bitwy, każdy przeciwnik traci po 2 życia, a ty zyskaj 2 życia.
- Wand of Orcus
Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn.
Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens.
Wyposaż
- Ancient Copper Dragon
Latanie
Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.
- Battle Cry Goblin
: Gobliny pod twoim władaniem dostają do końca tury +1/+0 i pośpiech.
Taktyka stada — Ilekroć ten stwór zaatakuje, jeśli w tej potyczce zaatakowałeś stworami o łącznej sile 6 lub więcej, stwórz przekręcony i atakujący żeton czerwonego stwora Goblin 1/1.
- Breath Weapon
Breath Weapon deals 2 damage to each non-Dragon creature.
- Carnelian Orb of Dragonkind
: Add . If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
- A-Carnelian Orb of Dragonkind
: Add one mana of any color. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
- Dragon's Fire
Jako dodatkowy koszt rzucenia tego czaru — możesz ujawnić z twojej ręki kartę Smoka lub wybrać smoka pod twoim władaniem.
Ten czar zadaje wskazanemu stworowi lub wędrowcowi 3 obrażenia. Jeśli rzucając ten czar ujawniłeś kartę Smoka lub wybrałeś Smoka, zamiast tego ten czar zadaje obrażenia równe sile owej karty.
- Dueling Rapier
Błysk
Kiedy ten byt wejdzie na pole bitwy, dołącz go do wskazanego stwora pod twoim władaniem.
Wyposażony stwór dostaje +2/+0.
Wyposaż (: Dołącz do wskazanego stwora pod twoim władaniem. Aktywuj tylko jako obrzęd.)
- Earth-Cult Elemental
Potwór oblężniczy — Kiedy ten byt wejdzie na pole bitwy, rzuć k20.
1—9 | Każdy gracz poświęca byt.
10—19 | Każdy przeciwnik poświęca byt.
20 | Każdy przeciwnik poświęca dwa byty.
- Farideh's Fireball
Ten czar zadaje 5 obrażeń wskazanemu stworowi lub wędrowcowi. Rzuć k20.
1—9 | Ten czar zadaje każdemu graczowi po 2 obrażenia.
10—20 | Ten czar zadaje każdemu przeciwnikowi po 2 obrażenia.
- Fiendlash
Equipped creature gets +2/+0 and has reach.
Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker.
Wyposaż
- Hobgoblin Captain
Taktyka stada — Ilekroć ten stwór zaatakuje, jeśli w tej potyczce zaatakowałeś stworami o łącznej sile 6 lub więcej, ten stwór do końca tury dostaje pierwszy cios.
- Improvised Weaponry
Ten czar zadaje wskazanemu celowi 2 obrażenia. Stwórz żeton Skarbu. (To artefakt mający „, poświęć ten artefakt: Weź jedną manę dowolnego koloru.”)
- Jaded Sell-Sword
Kiedy ten byt wejdzie na pole bitwy, jeśli do jego rzucenia użyto manę ze Skarbu, zyskuje on do końca tury pierwszy cios i pośpiech.
- Nalfeshnee
Latanie
Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it’s a permanent spell, the copy gains haste and „At the beginning of the end step, sacrifice this permanent.” (A copy of a permanent spell becomes a token.)
- Reckless Barbarian
Sacrifice Reckless Barbarian: Add .
- Red Dragon
Latanie
Ognisty oddech — Kiedy ten byt wejdzie na pole bitwy, zadaje on każdemu przeciwnikowi po 4 obrażenia.
- Storm King's Thunder
When you cast your next instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.
- Swashbuckler Extraordinaire
When Swashbuckler Extraordinaire enters the battlefield, create a Treasure token. (It’s an artifact with „, Sacrifice this artifact: Add one mana of any color.”)
Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn.
- Two-Handed Axe
Whenever equipped creature attacks, double its power until end of turn.
Wyposaż
- Sweeping Cleave
Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.)
- Unexpected Windfall
Jako dodatkowy koszt rzucenia tego czaru — odrzuć kartę.
Dobierz dwie karty i stwórz dwa żetony Skarbu. (To artefakty mające „, poświęć ten artefakt: Weź jedną manę dowolnego koloru.”)
- Valor Singer
Zagrzewanie do walki — Na początku potyczki w twojej turze, wskazany stwór pod twoim władaniem do końca tury dostaje +1/+0.
- Wrathful Red Dragon
Latanie
Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn’t a Dragon.
- You Come to the Gnoll Camp
Wybierz jedno —
Zastrasz ich — Co najwyżej dwa wskazane stwory nie mogą blokować w tej turze.
Przegoń ich — Wskazany stwór do końca tury dostaje +3/+1.
- You Find Some Prisoners
Wybierz jedno —
Zniszcz ich łańcuchy — Zniszcz wskazany artefakt.
Przesłuchaj ich — Wygnaj trzy wierzchnie karty biblioteki wskazanego przeciwnika. Wybierz jedną z nich. Możesz zagrać ową kartę do końca twojej najbliższej tury i możesz do jej rzucenia wydawać manę tak, jakby była maną dowolnego koloru.
- Young Red Dragon
Latanie
Young Red Dragon can’t block.
- Bathe in Gold
Create a Treasure token. (Then exile this card. You may cast the creature later from exile.)
- A-Young Red Dragon
Latanie
- A-Bathe in Gold
Create a Treasure token. (Then exile this card. You may cast the creature later from exile.)
- Ambitious Dragonborn
Ambitious Dragonborn enters the battlefield with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard.
- Ancient Bronze Dragon
Latanie
Whenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.
- Band Together
Każdy z co najwyżej dwóch wskazanych stworów zadaje obrażenia równe swojej sile innemu wskazanemu stworowi.
- Belt of Giant Strength
Equipped creature has base power and toughness 10/10.
Equip . This ability costs less to activate, where X is the power of the creature it targets.
- Choose Your Weapon
Wybierz jedno —
Walka dwiema broniami — Podwój do końca tury siłę i wytrzymałość wskazanego stwora.
Łucznictwo — Ten czar zadaje 5 obrażeń wskazanemu stworowi z lataniem.
- Circle of the Land Druid
When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.)
Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.
- A-Circle of the Land Druid
When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.)
Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.
- Circle of the Moon Druid
Forma niedźwiedzia — O ile jest twoja tura, ten stwór jest Niedźwiedziem o bazowej sile i wtrzymałości 4/2. (Traci inne typy stwora.)
- Draconic Muralists
When Draconic Muralists dies, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
- Dread Linnorm
Dread Linnorm can’t be blocked by creatures with power 3 or less.
- Scale Deflection
Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn. (Then exile this card. You may cast the creature later from exile.)
- Druid of the Emerald Grove
When Druid of the Emerald Grove enters the battlefield, search your library for up to two basic land cards and reveal them, then roll a d20.
1—9 | Put those cards into your hand, then shuffle.
10—19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle.
20+ | Put those cards onto the battlefield tapped, then shuffle.
- Druidic Ritual
You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
- A-Druidic Ritual
You may mill three cards. Then return up to two creature and/or land cards from your graveyard to your hand.
- Earthquake Dragon
Rzucenie tego czaru kosztuje o mniej, gdzie X jest sumą skrótów many Smoków pod twoim władaniem.
Latanie, tratowanie
, Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand.
- A-Earthquake Dragon
This spell costs less to cast, where X is the total mana value of Dragons you control not named Earthquake Dragon.
Latanie, tratowanie
, Sacrifice a land: Return A-Earthquake Dragon from your graveyard to your hand.
- Emerald Dragon
Latanie, tratowanie
- Dissonant Wave
Counter target activated or triggered ability from a noncreature source. (Then exile this card. You may cast the creature later from exile.)
- A-Emerald Dragon
Latanie, straż
- A-Dissonant Wave
Counter target activated or triggered ability from a noncreature source. (Then exile this card. You may cast the creature later from exile.)
- Ettercap
Zasięg
- Web Shot
Destroy target creature with flying. (Then exile this card. You may cast the creature later from exile.)
- Gnoll Hunter
Taktyka stada — Ilekroć ten stwór zaatakuje, jeśli w tej potyczce zaatakowałeś stworami o łącznej sile 6 lub więcej, umieść znacznik +1/+1 na tym stworze.
- Hill Giant Herdgorger
Kiedy ten byt wejdzie na pole bitwy, zyskaj 3 życia.
- Inspiring Bard
Kiedy ten byt wejdzie na pole bitwy, wybierz jedną —
Inspiracja barda — Wskazany stwór do końca tury dostaje +2/+2.
Pieśń odpoczynku — Zyskaj 3 życia.
- Jade Orb of Dragonkind
: Add . When you spend this mana to cast a Dragon creature spell, it enters the battlefield with an additional +1/+1 counter on it and gains hexproof until your next turn. (It can’t be the target of spells or abilities your opponents control.)
- A-Jade Orb of Dragonkind
: Add one mana of any color. When you spend this mana to cast a Dragon creature spell, it enters the battlefield with an additional +1/+1 counter on it and gains hexproof until your next turn.
- Lurking Roper
Ten stwór nie odkręca się w twoim kroku odkręcania.
Ilekroć zyskasz życia, odkręć tego stwora.
- Monster Manual
, : You may put a creature card from your hand onto the battlefield.
- Zoological Study
Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.)
- A-Monster Manual
, : You may put a creature card from your hand onto the battlefield. Activate only as a sorcery.
- A-Zoological Study
Mill five cards, then return a creature card milled this way to your hand.
- Owlbear
Tratowanie
Czujne zmysły — Kiedy ten byt wejdzie na pole bitwy, dobierz kartę.
- Owlbear Shepherd
At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card.
- Poison the Blade
Wskazany stwór do końca tury zyskuje dotyk śmierci.
Dobierz kartę.
- Prosperous Innkeeper
Kiedy ten byt wejdzie na pole bitwy, stwórz żeton Skarbu. (To artefakt mający „, poświęć ten artefakt: Weź jedną manę dowolnego koloru.”)
Ilekroć inny stwór wejdzie na pole bitwy pod twoim władaniem, zyskaj 1 życie.
- Scaled Nurturer
: Add . When you spend this mana to cast a Dragon creature spell, you gain 2 life.
- Split the Spoils
Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)
- A-Split the Spoils
Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)
- Sylvan Shepherd
Czujność
Ilekroć ten stwór zaatakuje, rzuć k20.
1—9 | Zyskaj 1 życie.
10—19 | Zyskaj 2 życia.
20 | Zyskaj 5 żyć.
- Traverse the Outlands
Wyszukaj w twojej bibliotece co najwyżej X kart bazowych lądów, gdzie X jest największą siłą pośród stworów pod twoim władaniem. Umieść owe karty przekręcone na polu bitwy, po czym przetasuj.
- Undercellar Myconid
Whenever Undercellar Myconid enters the battlefield or dies, create a 1/1 green Saproling creature token.
: Weź jedną manę dowolnego koloru.
- Underdark Basilisk
Dotyk śmierci
- Wild Shape
Wybierz jedną. Do końca tury wskazany stwór pod twoim władaniem ma ową bazową siłę i wytrzymałość, staje się stworem owego typu i zyskuje ową zdolność.
Żółw 1/3 z antyklątwą.
Pająk 1/5 z zasięgiem.
Słoń 3/3 z tratowaniem.
- You Meet in a Tavern
Wybierz jedno —
Załóż drużynę — Spójrz na pięć wierzchnich kart twojej biblioteki. Możesz ujawnić spośród nich dowolną liczbę kart stworów i umieścić je w twojej ręce. Umieść pozostałe losowo na spodzie twojej biblioteki.
Wywołaj bójkę — Stwory pod twoim władaniem dostają do końca tury +2/+2.
- Alaundo the Seer
: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains „When the last time counter is removed from this card, if it’s exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn.” Then remove a time counter from each other card you own in exile.
- Astarion, the Decadent
Dotyk śmierci, więź życia
Na początku twojego kroku końcowego, wybierz jedną —
Feed — Target opponent loses life equal to the amount of life they lost this turn.
Friends — You gain life equal to the amount of life you gained this turn.
- Baba Lysaga, Night Witch
, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards.
- A-Baba Lysaga, Night Witch
, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards.
- Catti-brie of Mithral Hall
Pierwszy cios, zasięg
Whenever Catti-brie of Mithral Hall attacks, put a +1/+1 counter on it for each Equipment attached to it.
, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way.
- Gorion, Wise Mentor
Czujność
Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
- Jan Jansen, Chaos Crafter
Pośpiech
, Sacrifice an artifact creature: Create two Treasure tokens.
, Sacrifice a noncreature artifact: Create two 1/1 colorless Construct artifact creature tokens.
- Kagha, Shadow Archdruid
Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.)
Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.
- Kalain, Reclusive Painter
Kiedy ten byt wejdzie na pole bitwy, stwórz żeton Skarbu. (To artefakt mający „, poświęć ten artefakt: Weź jedną manę dowolnego koloru.”)
Inne stwory pod twoim władaniem wchodzą na pole bitwy mając dodatkowy znacznik +1/+1 za każdą manę ze Skarbu wydaną do ich rzucenia.
- Korlessa, Scale Singer
Możesz patrzeć na wierzchnią kartę twojej biblioteki w dowolnym momencie.
You may cast Dragon spells from the top of your library.
- Krydle of Baldur's Gate
Ilekroć ten stwór zada graczowi obrażenia bojowe, ów gracz traci 1 życie i mieli kartę, po czym ty zyskaj 1 życie i wróż 1.
Ilekroć zaatakujesz, możesz zapłacić . Jeśli tak zrobisz, wskazany stwór nie może być blokowany w tej turze.
- A-Krydle of Baldur's Gate
Ilekroć ten stwór zada graczowi obrażenia bojowe, ów gracz traci 1 życie i mieli kartę, po czym ty zyskaj 1 życie i wróż 1.
Ilekroć zaatakujesz, wskazany stwór nie może być blokowany w tej turze.
- Lozhan, Dragons' Legacy
Latanie
Whenever you cast an Adventure or Dragon spell, Lozhan, Dragons» Legacy deals damage equal to that spell’s mana value to any target that isn’t a commander.
- Mazzy, Truesword Paladin
Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.
Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.
- Miirym, Sentinel Wyrm
Latanie, straż
Whenever another nontoken Dragon enters the battlefield under your control, create a token that’s a copy of it, except the token isn’t legendary.
- Minsc & Boo, Timeless Heroes
When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.
+1: Put three +1/+1 counters on up to one target creature with trample or haste.
−2: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature’s power. If the sacrificed creature was a Hamster, draw X cards.
Minsc & Boo, Timeless Heroes can be your commander.
- A-Minsc & Boo, Timeless Heroes
When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, if you don’t control a creature named Boo, create Boo, a legendary 1/1 red Hamster creature token with trample and haste.
+1: Put three +1/+1 counters on up to one target creature with trample or haste.
−2: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature’s power. If the sacrificed creature was a Hamster, draw X cards.
- Nalia de'Arnise
Możesz patrzeć na wierzchnią kartę twojej biblioteki w dowolnym momencie.
You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library.
At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn.
- Neera, Wild Mage
Whenever you cast a spell, you may put it on the bottom of its owner’s library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn.
- Oji, the Exquisite Blade
When Oji, the Exquisite Blade enters the battlefield, you gain 2 life and scry 2.
Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner’s control.
- Prosper, Tome-Bound
Dotyk śmierci
Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.
Pact Boon — Whenever you play a card from exile, create a Treasure token.
- Raggadragga, Goreguts Boss
Each creature you control with a mana ability gets +2/+2.
Whenever a creature you control with a mana ability attacks, untap it.
Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn.
- Raphael, Fiendish Savior
Latanie
Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink.
At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with „When this creature dies, it deals 1 damage to any target.”
- Thrakkus the Butcher
Tratowanie
Ilekroć ten stwór zaatakuje, podwój do końca tury siłę każdego Smoka pod twoim władaniem.
- Trelasarra, Moon Dancer
Ilekroć zyskasz życia, umieść znacznik +1/+1 na tym stworze i wróż 1. (Spójrz na wierzchnią kartę twojej biblioteki. Możesz umieścić ową kartę na spodzie twojej biblioteki.)
- Bag of Holding
Ilekroć odrzucisz kartę, wygnaj ją z twojego cmentarza.
, : Dobierz kartę, po czym odrzuć kartę.
, , poświęć ten artefakt: Przywróć wszystkie karty wygnane z jego pomocą do rąk ich właścicieli.
- Basilisk Collar
Wyposażony stwór ma dotyk śmierci i więź życia.
Wyposaż
- Bronze Walrus
When Bronze Walrus enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
: Weź jedną manę dowolnego koloru.
- Chardalyn Dragon
Latanie
- Cloak of the Bat
Wyposażony stwór ma latanie i pośpiech.
Wyposaż (: Dołącz do wskazanego stwora pod twoim władaniem. Aktywuj tylko jako obrzęd.)
- Fraying Line
When Fraying Line enters the battlefield, put a rope counter on target creature you control.
At the beginning of each player’s upkeep, that player may pay . If they do, they put a rope counter on a creature they control. Otherwise, exile Fraying Line and each creature without a rope counter on it, then remove all rope counters from all creatures.
- Iron Golem
Czujność
Ten stwór atakuje lub blokuje w każdej potyczce jeśli może.
- Lantern of Revealing
: Weź jedną manę dowolnego koloru.
, : Look at the top card of your library. If it’s a land card, you may put it onto the battlefield tapped. If you don’t put the card onto the battlefield, you may put it on the bottom of your library.
- A-Lantern of Revealing
: Weź jedną manę dowolnego koloru.
, : Look at the top card of your library. If it’s a land card, you may put it onto the battlefield tapped. If you don’t put the card onto the battlefield, you may put it on the bottom of your library.
- Meteor Golem
Kiedy ten byt wejdzie na pole bitwy, zniszcz wskazany nie-lądowy byt pod władaniem przeciwnika.
- Mirror of Life Trapping
Whenever a creature enters the battlefield, if it was cast, exile it, then return all other permanent cards exiled with Mirror of Life Trapping to the battlefield under their owners» control.
- Navigation Orb
, , Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
- A-Navigation Orb
, , Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
- Pilgrim's Eye
Latanie
Kiedy ten byt wejdzie na pole bitwy, możesz wyszukać w twojej bibliotece kartę bazowego lądu, ujawnij ją, umieść w twojej ręce, po czym przetasuj.
- Prophetic Prism
Kiedy ten byt wejdzie na pole bitwy, dobierz kartę.
, : Weź jedną manę dowolnego koloru.
- Spiked Pit Trap
Błysk
, , poświęć ten artefakt: Wybierz wskazanego stwora, po czym rzuć k20.
1—9 | Ten artefakt zadaje owemu stworowi 5 obrażeń.
10—20 | Ten artefakt zadaje owemu stworowi 5 obrażeń. Stwórz żeton Skarbu.
- Baldur's Gate
: Weź .
, : Add X mana of any one color, where X is the number of other Gates you control.
- Plains
(: Weź .)
- Island
(: Weź .)
- Swamp
(: Weź .)
- Mountain
(: Weź .)
- Forest
(: Weź .)
- Archipelagore
Mutowanie (Jeśli rzucisz ten czar za jego koszt mutowania, umieść go na lub pod wskazanym stworem pod twoim władaniem bez typu Człowiek. Mutują one w stwora na wierzchu mającym wszystkie zdolności spod niego.)
Ilekroć ten stwór mutuje, przekręć co najwyżej X wskazanych stworów, gdzie X jest liczbą mutacji tego stwora. Owe stwory nie odkręcą się w kroku odkręcania swoich władców.
- Junk Winder
Koligacja z żetonami (Rzucenie tego czaru kosztuje o mniej za każdy żeton pod twoim władaniem.)
Ilekroć żeton wejdzie na pole bitwy pod twoim władaniem, przekręć wskazany nielądowy byt pod władaniem przeciwnika. Nie odkręci się on w najbliższym kroku odkręcania swojego władcy.
- Moat Piranhas
Obronność (Ten stwór nie może atakować.)
- Mystic Skyfish
Ilekroć dobierzesz swoją drugą kartę w danej turze, ten stwór do końca tury zyskuje latanie.
- Nadir Kraken
Ilekroć dobierzesz kartę, możesz zapłacić . Jeśli tak zrobisz, umieść znacznik +1/+1 na tym stworze i stwórz żeton niebieskiego stwora Macka 1/1.
- Nezahal, Primal Tide
Ten czar nie może być skontrowany.
Nie masz limitu kart na ręce.
Ilekroć przeciwnik rzuci nie-stworowy czar, dobierz kartę.
Odrzuć trzy karty: Wygnaj tego stwora. Przywróć go przekręconego na pole bitwy pod władaniem właściciela na początku najbliższego kroku końcowego.
- Pouncing Shoreshark
Mutowanie (Jeśli rzucisz ten czar za jego koszt mutowania, umieść go na lub pod wskazanym stworem pod twoim władaniem bez typu Człowiek. Mutują one w stwora na wierzchu mającym wszystkie zdolności spod niego.)
Błysk
Ilekroć ten stwór mutuje, możesz przywrócić wskazanego stwora pod władaniem przeciwnika do ręki właściciela.
- Pursued Whale
Kiedy ten byt wejdzie na pole bitwy, każdy przeciwnik tworzy żeton czerwonego stwora Pirat 1/1 mający „Ten stwór nie może blokować” oraz „Stwory pod twoim władaniem atakują w każdej potyczce, jeśli mogą.”
Rzucanie czarów wskazujących tego stwora kosztuje twoich przeciwników o więcej.
- Riptide Turtle
Błysk
Obronność
- Ruin Crab
Lądowanie — Ilekroć ląd wejdzie na pole bitwy pod twoim władaniem, każdy przeciwnik mieli trzy karty. (By zmielić kartę, gracz umieszcza wierzchnią kartę swojej biblioteki w swoim cmentarzu.)
- Sea-Dasher Octopus
Mutowanie (Jeśli rzucisz ten czar za jego koszt mutowania, umieść go na lub pod wskazanym stworem pod twoim władaniem bez typu Człowiek. Mutują one w stwora na wierzchu mającym wszystkie zdolności spod niego.)
Błysk
Ilekroć ten stwór zada graczowi obrażenia bojowe, dobierz kartę.
- Sigiled Starfish
: Wróż 1. (Spójrz na wierzchnią kartę twojej biblioteki. Możesz umieścić ją na spodzie twojej biblioteki.)
- Spined Megalodon
Antyklątwa (Ten stwór nie może być wskazywany przez czary lub zdolności pod władaniem twoich przeciwników.)
Ilekroć ten stwór atakuje, wróż 1. (Spójrz na wierzchnią kartę twojej biblioteki. Możesz umieścić ową kartę na spodzie twojej biblioteki.)
- Stinging Lionfish
Ilekroć rzucisz swój pierwszy czar w turze każdego z przeciwników, możesz przekręcić lub odkręcić wskazany nie-lądowy byt.
- Voracious Greatshark
Błysk
Kiedy ten byt wejdzie na pole bitwy, skontruj wskazany czar artefaktu lub stwora.
- Lightning Bolt
Ten czar zadaje wskazanemu celowi 3 obrażenia.
- Naturalize
Zniszcz wskazany artefakt lub urok.
- Plummet
Zniszcz wskazanego stwora mającego latanie.